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SPIGOT-7915: Fix World#getKeepSpawnInMemory() using Spawn Radius rather than Spawn Chunk Radius
By: Doc <nachito94@msn.com>
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@@ -1343,7 +1343,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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@Override
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public boolean getKeepSpawnInMemory() {
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public boolean getKeepSpawnInMemory() {
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return getGameRuleValue(GameRule.SPAWN_RADIUS) > 0;
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return getGameRuleValue(GameRule.SPAWN_CHUNK_RADIUS) > 0;
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}
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}
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@Override
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@Override
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