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Use Player view distance for PlayerNaturallySpawnCreaturesEvent
The spigot view distance may not be correct, as the player may have a specific view distance configured.
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@@ -13,13 +13,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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chunkRange = (chunkRange > this.level.spigotConfig.viewDistance) ? (byte) this.level.spigotConfig.viewDistance : chunkRange;
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chunkRange = (chunkRange > 8) ? 8 : chunkRange;
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}
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private boolean anyPlayerCloseEnoughForSpawningInternal(ChunkPos chunkcoordintpair, boolean reducedRange) {
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- int chunkRange = this.level.spigotConfig.mobSpawnRange;
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- chunkRange = (chunkRange > this.level.spigotConfig.viewDistance) ? (byte) this.level.spigotConfig.viewDistance : chunkRange;
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- chunkRange = (chunkRange > 8) ? 8 : chunkRange;
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-
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- double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D;
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+ final int finalChunkRange = chunkRange; // Paper for lambda below
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+ //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
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+ double blockRange = 16384.0D; // Paper
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+ double blockRange; // Paper - use from event
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// Spigot end
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Iterator iterator = this.playerMap.getAllPlayers().iterator();
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@@ -48,10 +50,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (flag && (this.spawnEnemies || this.spawnFriendlies)) {
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+ // Paper start - PlayerNaturallySpawnCreaturesEvent
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+ int chunkRange = level.spigotConfig.mobSpawnRange;
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+ chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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+ chunkRange = Math.min(chunkRange, 8);
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+ for (ServerPlayer entityPlayer : this.level.players()) {
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+ int chunkRange = Math.min(level.spigotConfig.mobSpawnRange, entityPlayer.getBukkitEntity().getViewDistance());
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+ chunkRange = Math.min(chunkRange, 8);
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+ entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
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+ entityPlayer.playerNaturallySpawnedEvent.callEvent();
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+ }
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