Update Optimise chunk tick iteration (#6950)

This commit is contained in:
Jake Potrebic
2021-12-05 06:00:13 -08:00
parent 5bec4d54d0
commit c9bbb9ab4e
4 changed files with 108 additions and 11 deletions

View File

@@ -5874,15 +5874,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@Nullable
@Override
public ChunkAccess getChunk(int x, int z, ChunkStatus leastStatus, boolean create) {
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
gameprofilerfiller.popPush("spawnAndTick");
boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
- Collections.shuffle(list);
+ //Collections.shuffle(list); // Paper - no... just no...
Iterator iterator1 = list.iterator();
while (iterator1.hasNext()) {
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java