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Expose arrow velocity in EntityShootBowEvent for mobs (#12688)
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@@ -43,23 +43,36 @@
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if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
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LocalDate localDate = LocalDate.now();
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int i = localDate.get(ChronoField.DAY_OF_MONTH);
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@@ -196,9 +_,19 @@
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@@ -188,7 +_,8 @@
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@Override
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public void performRangedAttack(LivingEntity target, float distanceFactor) {
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- ItemStack itemInHand = this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW));
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+ net.minecraft.world.InteractionHand hand = ProjectileUtil.getWeaponHoldingHand(this, Items.BOW); // Paper - call EntityShootBowEvent
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+ ItemStack itemInHand = this.getItemInHand(hand); // Paper - call EntityShootBowEvent
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ItemStack projectile = this.getProjectile(itemInHand);
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AbstractArrow arrow = this.getArrow(projectile, distanceFactor, itemInHand);
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double d = target.getX() - this.getX();
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@@ -196,9 +_,21 @@
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double d2 = target.getZ() - this.getZ();
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double squareRoot = Math.sqrt(d * d + d2 * d2);
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if (this.level() instanceof ServerLevel serverLevel) {
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+ // CraftBukkit start
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), arrow.getPickupItem(), arrow, net.minecraft.world.InteractionHand.MAIN_HAND, distanceFactor, true); // Paper - improve entity shoot bow event, add arrow stack to event
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- Projectile.spawnProjectileUsingShoot(
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+ Projectile.Delayed<AbstractArrow> delayedEntity = Projectile.spawnProjectileUsingShootDelayed( // Paper - delayed
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arrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4
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);
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+
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+ // Paper start - call EntityShootBowEvent
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, itemInHand, arrow.getPickupItem(), arrow, hand, distanceFactor, true);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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+ }
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+
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+ if (event.getProjectile() == arrow.getBukkitEntity()) {
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+ // CraftBukkit end
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Projectile.spawnProjectileUsingShoot(
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arrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4
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);
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+ } // CraftBukkit
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+ delayedEntity.spawn();
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+ }
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+ // Paper end - call EntityShootBowEvent
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}
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this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
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@@ -1,22 +1,35 @@
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--- a/net/minecraft/world/entity/monster/Illusioner.java
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+++ b/net/minecraft/world/entity/monster/Illusioner.java
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@@ -180,9 +_,19 @@
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@@ -172,7 +_,8 @@
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@Override
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public void performRangedAttack(LivingEntity target, float distanceFactor) {
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- ItemStack itemInHand = this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW));
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+ net.minecraft.world.InteractionHand hand = ProjectileUtil.getWeaponHoldingHand(this, Items.BOW); // Paper - call EntityShootBowEvent
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+ ItemStack itemInHand = this.getItemInHand(hand); // Paper - call EntityShootBowEvent
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ItemStack projectile = this.getProjectile(itemInHand);
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AbstractArrow mobArrow = ProjectileUtil.getMobArrow(this, projectile, distanceFactor, itemInHand);
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double d = target.getX() - this.getX();
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@@ -180,9 +_,21 @@
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double d2 = target.getZ() - this.getZ();
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double squareRoot = Math.sqrt(d * d + d2 * d2);
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if (this.level() instanceof ServerLevel serverLevel) {
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+ // Paper start - EntityShootBowEvent
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), mobArrow.getPickupItem(), mobArrow, target.getUsedItemHand(), distanceFactor, true);
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- Projectile.spawnProjectileUsingShoot(
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+ Projectile.Delayed<AbstractArrow> delayedEntity = Projectile.spawnProjectileUsingShootDelayed( // Paper - delayed
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mobArrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4
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);
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+
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+ // Paper start - call EntityShootBowEvent
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, itemInHand, mobArrow.getPickupItem(), mobArrow, hand, distanceFactor, true);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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+ }
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+
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+ if (event.getProjectile() == mobArrow.getBukkitEntity()) {
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Projectile.spawnProjectileUsingShoot(
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mobArrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4
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);
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+ delayedEntity.spawn();
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+ }
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+ // Paper end - EntityShootBowEvent
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+ // Paper end - call EntityShootBowEvent
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}
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this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
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