Expose arrow velocity in EntityShootBowEvent for mobs (#12688)

This commit is contained in:
Lulu13022002
2025-06-25 22:11:18 +02:00
committed by GitHub
parent aa6cd74c03
commit c9e89f49b0
2 changed files with 41 additions and 15 deletions

View File

@@ -43,23 +43,36 @@
if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
LocalDate localDate = LocalDate.now();
int i = localDate.get(ChronoField.DAY_OF_MONTH);
@@ -196,9 +_,19 @@
@@ -188,7 +_,8 @@
@Override
public void performRangedAttack(LivingEntity target, float distanceFactor) {
- ItemStack itemInHand = this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW));
+ net.minecraft.world.InteractionHand hand = ProjectileUtil.getWeaponHoldingHand(this, Items.BOW); // Paper - call EntityShootBowEvent
+ ItemStack itemInHand = this.getItemInHand(hand); // Paper - call EntityShootBowEvent
ItemStack projectile = this.getProjectile(itemInHand);
AbstractArrow arrow = this.getArrow(projectile, distanceFactor, itemInHand);
double d = target.getX() - this.getX();
@@ -196,9 +_,21 @@
double d2 = target.getZ() - this.getZ();
double squareRoot = Math.sqrt(d * d + d2 * d2);
if (this.level() instanceof ServerLevel serverLevel) {
+ // CraftBukkit start
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), arrow.getPickupItem(), arrow, net.minecraft.world.InteractionHand.MAIN_HAND, distanceFactor, true); // Paper - improve entity shoot bow event, add arrow stack to event
- Projectile.spawnProjectileUsingShoot(
+ Projectile.Delayed<AbstractArrow> delayedEntity = Projectile.spawnProjectileUsingShootDelayed( // Paper - delayed
arrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4
);
+
+ // Paper start - call EntityShootBowEvent
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, itemInHand, arrow.getPickupItem(), arrow, hand, distanceFactor, true);
+ if (event.isCancelled()) {
+ event.getProjectile().remove();
+ return;
+ }
+
+ if (event.getProjectile() == arrow.getBukkitEntity()) {
+ // CraftBukkit end
Projectile.spawnProjectileUsingShoot(
arrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4
);
+ } // CraftBukkit
+ delayedEntity.spawn();
+ }
+ // Paper end - call EntityShootBowEvent
}
this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));

View File

@@ -1,22 +1,35 @@
--- a/net/minecraft/world/entity/monster/Illusioner.java
+++ b/net/minecraft/world/entity/monster/Illusioner.java
@@ -180,9 +_,19 @@
@@ -172,7 +_,8 @@
@Override
public void performRangedAttack(LivingEntity target, float distanceFactor) {
- ItemStack itemInHand = this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW));
+ net.minecraft.world.InteractionHand hand = ProjectileUtil.getWeaponHoldingHand(this, Items.BOW); // Paper - call EntityShootBowEvent
+ ItemStack itemInHand = this.getItemInHand(hand); // Paper - call EntityShootBowEvent
ItemStack projectile = this.getProjectile(itemInHand);
AbstractArrow mobArrow = ProjectileUtil.getMobArrow(this, projectile, distanceFactor, itemInHand);
double d = target.getX() - this.getX();
@@ -180,9 +_,21 @@
double d2 = target.getZ() - this.getZ();
double squareRoot = Math.sqrt(d * d + d2 * d2);
if (this.level() instanceof ServerLevel serverLevel) {
+ // Paper start - EntityShootBowEvent
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), mobArrow.getPickupItem(), mobArrow, target.getUsedItemHand(), distanceFactor, true);
- Projectile.spawnProjectileUsingShoot(
+ Projectile.Delayed<AbstractArrow> delayedEntity = Projectile.spawnProjectileUsingShootDelayed( // Paper - delayed
mobArrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4
);
+
+ // Paper start - call EntityShootBowEvent
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, itemInHand, mobArrow.getPickupItem(), mobArrow, hand, distanceFactor, true);
+ if (event.isCancelled()) {
+ event.getProjectile().remove();
+ return;
+ }
+
+ if (event.getProjectile() == mobArrow.getBukkitEntity()) {
Projectile.spawnProjectileUsingShoot(
mobArrow, serverLevel, projectile, d, d1 + squareRoot * 0.2F, d2, 1.6F, 14 - serverLevel.getDifficulty().getId() * 4
);
+ delayedEntity.spawn();
+ }
+ // Paper end - EntityShootBowEvent
+ // Paper end - call EntityShootBowEvent
}
this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));