Removed temporary hackish fix for the entity interactivity issues, fixed properly in MC1.2.4.

This commit is contained in:
EvilSeph
2012-03-22 17:40:07 -04:00
parent ccbb4b479a
commit ca8b9a0bb4
3 changed files with 1 additions and 170 deletions

View File

@@ -127,8 +127,7 @@ public class NetLoginHandler extends NetHandler {
this.server.serverConfigurationManager.a(entityplayer, worldserver);
// this.server.serverConfigurationManager.sendAll(new Packet3Chat("\u00A7e" + entityplayer.name + " joined the game.")); // CraftBukkit - message moved to join event
this.server.serverConfigurationManager.c(entityplayer);
// CraftBukkit - temporary initial join teleport function, houses hacky entity fix.
netserverhandler.initialJoin(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
netserverhandler.a(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
this.server.networkListenThread.a(netserverhandler);
netserverhandler.sendPacket(new Packet4UpdateTime(entityplayer.getPlayerTime())); // CraftBukkit - add support for player specific time
Iterator iterator = entityplayer.getEffects().iterator();