Remove wrong update call in distance map add method

This commit is contained in:
Jason Penilla
2021-12-31 13:59:34 -08:00
parent 0ca006fedf
commit cb04758f6b
3 changed files with 5 additions and 10 deletions

View File

@@ -60,10 +60,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
int chunkX = MCUtil.getChunkCoordinate(player.getX());
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
}
void removePlayerFromDistanceMaps(ServerPlayer player) {