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Update to Minecraft 1.14.2
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@@ -4,8 +4,8 @@
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this.goalSelector.a(8, new PathfinderGoalRandomStroll(this, 0.6D));
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this.goalSelector.a(9, new PathfinderGoalLookAtPlayer(this, EntityHuman.class, 15.0F, 1.0F));
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this.goalSelector.a(10, new PathfinderGoalLookAtPlayer(this, EntityInsentient.class, 15.0F));
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- this.targetSelector.a(1, (new PathfinderGoalHurtByTarget(this, new Class[] { EntityRaider.class})).a());
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+ this.targetSelector.a(1, (new PathfinderGoalHurtByTarget(this, new Class[] { EntityRaider.class})).a(new Class[0])); // CraftBukkit - decompile error
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- this.targetSelector.a(1, (new PathfinderGoalHurtByTarget(this, new Class[]{EntityRaider.class})).a());
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+ this.targetSelector.a(1, (new PathfinderGoalHurtByTarget(this, new Class[]{EntityRaider.class})).a(new Class[0])); // CraftBukkit - decompile error
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this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget<>(this, EntityHuman.class, true));
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this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityVillagerAbstract.class, false));
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this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityIronGolem.class, true));
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