Update to Minecraft 1.14.2

This commit is contained in:
md_5
2019-05-28 06:30:00 +10:00
parent fcb9f90bf3
commit cb3d14c5a7
57 changed files with 385 additions and 394 deletions

View File

@@ -1,14 +1,5 @@
--- a/net/minecraft/server/PlayerChunk.java
+++ b/net/minecraft/server/PlayerChunk.java
@@ -23,7 +23,7 @@
private volatile CompletableFuture<Either<Chunk, PlayerChunk.Failure>> tickingFuture;
private volatile CompletableFuture<Either<Chunk, PlayerChunk.Failure>> entityTickingFuture;
private CompletableFuture<IChunkAccess> chunkSave;
- private int oldTicketLevel;
+ public int oldTicketLevel; // CraftBukkit - public
private int ticketLevel;
private int n;
private final ChunkCoordIntPair location;
@@ -43,7 +43,7 @@
this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
this.tickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
@@ -24,7 +15,7 @@
+ // CraftBukkit start
+ public Chunk getFullChunk() {
+ CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> statusFuture = this.getStatusFuture(ChunkStatus.FULL);
+ CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> statusFuture = this.getStatusFutureUnchecked(ChunkStatus.FULL);
+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either<IChunkAccess, PlayerChunk.Failure>) statusFuture.getNow(null);
+ return either == null ? null : (Chunk) either.left().orElse(null);
+ }
@@ -33,16 +24,7 @@
public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUnchecked(ChunkStatus chunkstatus) {
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.statusFutures.get(chunkstatus.c());
@@ -62,7 +70,7 @@
}
public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFuture(ChunkStatus chunkstatus) {
- return b(this.ticketLevel).b(chunkstatus) ? this.getStatusFutureUnchecked(chunkstatus) : PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE;
+ return b(this.oldTicketLevel).b(chunkstatus) ? this.getStatusFutureUnchecked(chunkstatus) : PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE; // CraftBukkit using oldTicketLevel for isLoaded checks
}
public CompletableFuture<Either<Chunk, PlayerChunk.Failure>> a() {
@@ -76,9 +84,9 @@
@@ -72,9 +80,9 @@
@Nullable
public Chunk getChunk() {
CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture = this.a();
@@ -54,7 +36,7 @@
}
public CompletableFuture<IChunkAccess> getChunkSave() {
@@ -201,7 +209,7 @@
@@ -197,7 +205,7 @@
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.statusFutures.get(i);
if (completablefuture != null) {
@@ -63,13 +45,13 @@
if (either == null || either.left().isPresent()) {
return completablefuture;
@@ -256,6 +264,21 @@
@@ -252,6 +260,21 @@
boolean flag1 = this.ticketLevel <= PlayerChunkMap.GOLDEN_TICKET;
PlayerChunk.State playerchunk_state = c(this.oldTicketLevel);
PlayerChunk.State playerchunk_state1 = c(this.ticketLevel);
PlayerChunk.State playerchunk_state = getChunkState(this.oldTicketLevel);
PlayerChunk.State playerchunk_state1 = getChunkState(this.ticketLevel);
+ // CraftBukkit start
+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
+ if (playerchunk_state.a(PlayerChunk.State.BORDER) && !playerchunk_state1.a(PlayerChunk.State.BORDER)) { // PAIL oldChunkState, newChunkState, isAtLeast
+ if (playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && !playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
+ either.ifLeft((chunkAccess) -> {
+ Chunk chunk = (Chunk) chunkAccess;
@@ -82,10 +64,10 @@
+ });
+ }
+ // CraftBukkit end
CompletableFuture completablefuture;
if (flag1) {
for (int i = flag ? chunkstatus.c() + 1 : 0; i <= chunkstatus1.c(); ++i) {
@@ -294,7 +317,7 @@
if (flag) {
@@ -283,7 +306,7 @@
if (flag2 && !flag3) {
completablefuture = this.fullChunkFuture;
this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
@@ -94,13 +76,13 @@
playerchunkmap.getClass();
return either1.ifLeft(playerchunkmap::a);
}));
@@ -332,6 +355,17 @@
@@ -321,6 +344,17 @@
this.w.a(this.location, this::j, this.ticketLevel, this::d);
this.oldTicketLevel = this.ticketLevel;
+ // CraftBukkit start
+ // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
+ if (!playerchunk_state.a(PlayerChunk.State.BORDER) && playerchunk_state1.a(PlayerChunk.State.BORDER)) { // PAIL oldChunkState, newChunkState, isAtLeast
+ if (!playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
+ either.ifLeft((chunkAccess) -> {
+ Chunk chunk = (Chunk) chunkAccess;
@@ -111,4 +93,4 @@
+ // CraftBukkit end
}
public static ChunkStatus b(int i) {
public static ChunkStatus getChunkStatus(int i) {