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Some more compile issues
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@@ -68,7 +68,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (SpawnPlacements.isSpawnPositionOk(entitytypes, world, blockposition) && SpawnPlacements.checkSpawnRules(entitytypes, world, EntitySpawnReason.REINFORCEMENT, blockposition, world.random)) {
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entityzombie.setPos((double) i1, (double) j1, (double) k1);
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- if (!world.hasNearbyAlivePlayer((double) i1, (double) j1, (double) k1, 7.0D) && world.isUnobstructed(entityzombie) && world.noCollision((Entity) entityzombie) && (entityzombie.canSpawnInLiquids() || !world.containsAnyLiquid(entityzombie.getBoundingBox()))) {
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+ if (!world.hasNearbyAlivePlayerhasNearbyAlivePlayerThatAffectsSpawning((double) i1, (double) j1, (double) k1, 7.0D) && world.isUnobstructed(entityzombie) && world.noCollision((Entity) entityzombie) && (entityzombie.canSpawnInLiquids() || !world.containsAnyLiquid(entityzombie.getBoundingBox()))) { // Paper - affects spawning api
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+ if (!world.hasNearbyAlivePlayerThatAffectsSpawning((double) i1, (double) j1, (double) k1, 7.0D) && world.isUnobstructed(entityzombie) && world.noCollision((Entity) entityzombie) && (entityzombie.canSpawnInLiquids() || !world.containsAnyLiquid(entityzombie.getBoundingBox()))) { // Paper - affects spawning api
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entityzombie.setTarget(entityliving, EntityTargetEvent.TargetReason.REINFORCEMENT_TARGET, true); // CraftBukkit
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entityzombie.finalizeSpawn(world, world.getCurrentDifficultyAt(entityzombie.blockPosition()), EntitySpawnReason.REINFORCEMENT, (SpawnGroupData) null);
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world.addFreshEntityWithPassengers(entityzombie, CreatureSpawnEvent.SpawnReason.REINFORCEMENTS); // CraftBukkit
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