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Fixed issues with updating redstone state under certain circumstances.
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@@ -282,8 +282,6 @@ public class BlockRedstoneWire extends Block {
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this.a_(world, i, j, k, i1);
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world.setTypeId(i, j, k, 0);
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} else {
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// CraftBukkit
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if ((Block.byId[l] != null && Block.byId[l].isPowerSource()) || Block.DIODE_OFF.id == l || Block.DIODE_ON.id == l)
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this.g(world, i, j, k);
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}
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