Configurable Dry and Wet Farmland Tick Rates (#9968)

* Configurable Dry and Wet Farm Land Nearby Water Tick Rates

* Rebase and squash

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This commit is contained in:
MrPowerGamerBR
2023-12-02 22:00:17 -03:00
parent 1d36ab7420
commit d01c1b856a
2 changed files with 20 additions and 1 deletions

View File

@@ -1895,6 +1895,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ public int grassSpread = 1;
+ public int containerUpdate = 1;
+ public int mobSpawner = 1;
+ public int wetFarmland = 1;
+ public int dryFarmland = 1;
+ public Table<EntityType<?>, String, Integer> sensor = Util.make(HashBasedTable.create(), table -> table.put(EntityType.VILLAGER, "secondarypoisensor", 40));
+ public Table<EntityType<?>, String, Integer> behavior = Util.make(HashBasedTable.create(), table -> table.put(EntityType.VILLAGER, "validatenearbypoi", -1));
+ }