SPIGOT-6242: Fix some file line endings

By: md_5 <git@md-5.net>
This commit is contained in:
Bukkit/Spigot
2020-11-18 08:12:50 +11:00
parent 139ca6a269
commit d0bec6507f

View File

@@ -1,82 +1,82 @@
package org.bukkit.event.player; package org.bukkit.event.player;
import org.bukkit.entity.ArmorStand; import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList; import org.bukkit.event.HandlerList;
import org.bukkit.inventory.EquipmentSlot; import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
/** /**
* Called when a player interacts with an armor stand and will either swap, retrieve or place an item. * Called when a player interacts with an armor stand and will either swap, retrieve or place an item.
*/ */
public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent { public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {
private static final HandlerList handlers = new HandlerList(); private static final HandlerList handlers = new HandlerList();
private final ItemStack playerItem; private final ItemStack playerItem;
private final ItemStack armorStandItem; private final ItemStack armorStandItem;
private final EquipmentSlot slot; private final EquipmentSlot slot;
public PlayerArmorStandManipulateEvent(@NotNull final Player who, @NotNull final ArmorStand clickedEntity, @NotNull final ItemStack playerItem, @NotNull final ItemStack armorStandItem, @NotNull final EquipmentSlot slot) { public PlayerArmorStandManipulateEvent(@NotNull final Player who, @NotNull final ArmorStand clickedEntity, @NotNull final ItemStack playerItem, @NotNull final ItemStack armorStandItem, @NotNull final EquipmentSlot slot) {
super(who, clickedEntity); super(who, clickedEntity);
this.playerItem = playerItem; this.playerItem = playerItem;
this.armorStandItem = armorStandItem; this.armorStandItem = armorStandItem;
this.slot = slot; this.slot = slot;
} }
/** /**
* Returns the item held by the player. If this Item is null and the armor stand Item is also null, * Returns the item held by the player. If this Item is null and the armor stand Item is also null,
* there will be no transaction between the player and the armor stand. * there will be no transaction between the player and the armor stand.
* If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item. * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
* In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand. * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
* If both items are not null, the items will be swapped. * If both items are not null, the items will be swapped.
* In the case that the event is cancelled the original items will remain the same. * In the case that the event is cancelled the original items will remain the same.
* @return the item held by the player. * @return the item held by the player.
*/ */
@NotNull @NotNull
public ItemStack getPlayerItem() { public ItemStack getPlayerItem() {
return this.playerItem; return this.playerItem;
} }
/** /**
* Returns the item held by the armor stand. * Returns the item held by the armor stand.
* If this Item is null and the player's Item is also null, there will be no transaction between the player and the armor stand. * If this Item is null and the player's Item is also null, there will be no transaction between the player and the armor stand.
* If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item. * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
* In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand. * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
* If both items are not null, the items will be swapped. * If both items are not null, the items will be swapped.
* In the case that the event is cancelled the original items will remain the same. * In the case that the event is cancelled the original items will remain the same.
* @return the item held by the armor stand. * @return the item held by the armor stand.
*/ */
@NotNull @NotNull
public ItemStack getArmorStandItem() { public ItemStack getArmorStandItem() {
return this.armorStandItem; return this.armorStandItem;
} }
/** /**
* Returns the raw item slot of the armor stand in this event. * Returns the raw item slot of the armor stand in this event.
* *
* @return the index of the item obtained or placed of the armor stand. * @return the index of the item obtained or placed of the armor stand.
*/ */
@NotNull @NotNull
public EquipmentSlot getSlot() { public EquipmentSlot getSlot() {
return this.slot; return this.slot;
} }
@NotNull @NotNull
@Override @Override
public ArmorStand getRightClicked() { public ArmorStand getRightClicked() {
return (ArmorStand) this.clickedEntity; return (ArmorStand) this.clickedEntity;
} }
@NotNull @NotNull
@Override @Override
public HandlerList getHandlers() { public HandlerList getHandlers() {
return handlers; return handlers;
} }
@NotNull @NotNull
public static HandlerList getHandlerList() { public static HandlerList getHandlerList() {
return handlers; return handlers;
} }
} }