mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-09 00:22:08 -07:00
Shove decompile fixes into the proper patch
This commit is contained in:
@@ -7,7 +7,7 @@ ray tracing into an unloaded chunk should be treated as a miss
|
||||
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/IBlockAccess.java b/src/main/java/net/minecraft/server/IBlockAccess.java
|
||||
index 8753bea614..039f27312a 100644
|
||||
index 809ca0983a..c44edda65a 100644
|
||||
--- a/src/main/java/net/minecraft/server/IBlockAccess.java
|
||||
+++ b/src/main/java/net/minecraft/server/IBlockAccess.java
|
||||
@@ -0,0 +0,0 @@ public interface IBlockAccess {
|
||||
@@ -27,13 +27,4 @@ index 8753bea614..039f27312a 100644
|
||||
Fluid fluid = this.getFluid(blockposition);
|
||||
Vec3D vec3d = raytrace1.b();
|
||||
Vec3D vec3d1 = raytrace1.a();
|
||||
@@ -0,0 +0,0 @@ public interface IBlockAccess {
|
||||
double d13 = d10 * (i1 > 0 ? 1.0D - MathHelper.h(d4) : MathHelper.h(d4));
|
||||
double d14 = d11 * (j1 > 0 ? 1.0D - MathHelper.h(d5) : MathHelper.h(d5));
|
||||
|
||||
- Object object;
|
||||
+ T object; // Paper - decompile fix (TODO move to mcdev)
|
||||
|
||||
do {
|
||||
if (d12 > 1.0D && d13 > 1.0D && d14 > 1.0D) {
|
||||
--
|
Reference in New Issue
Block a user