Add translation keys to GameMode enum (#7081)

This commit is contained in:
Jake Potrebic
2022-06-01 18:30:29 -07:00
parent 4810e202fe
commit d6784f22c1
2 changed files with 43 additions and 0 deletions

View File

@@ -85,8 +85,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.world.entity.player.ChatVisiblity;
+import net.minecraft.world.item.CreativeModeTab;
+import net.minecraft.world.level.GameType;
import org.bukkit.Difficulty;
+import org.bukkit.FireworkEffect;
+import org.bukkit.GameMode;
+import org.bukkit.GameRule;
+import org.bukkit.attribute.Attribute;
+import org.bukkit.craftbukkit.inventory.CraftCreativeCategory;
@@ -144,5 +146,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ CreativeCategory category = Objects.requireNonNull(CraftCreativeCategory.fromNMS(tab));
+ Assert.assertEquals("translation key mismatch for " + category, ((TranslatableComponent) tab.getDisplayName()).getKey(), category.translationKey());
+ }
+ }
+
+ @Test
+ public void testGameMode() {
+ for (GameType nms : GameType.values()) {
+ GameMode bukkit = GameMode.getByValue(nms.getId());
+ Assert.assertNotNull(bukkit);
+ Assert.assertEquals("translation key mismatch for " + bukkit, ((TranslatableComponent) nms.getLongDisplayName()).getKey(), bukkit.translationKey());
+ }
+ }
}