Finish moving patches back and improving compilable state

This commit is contained in:
Nassim Jahnke
2024-01-25 10:54:46 +01:00
parent 52438f04a0
commit d71804b7f8
17 changed files with 124 additions and 69 deletions

View File

@@ -25,10 +25,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- /*
- if (!unloadChunk0(x, z, false)) {
- return false;
- }
-
- final long chunkKey = ChunkCoordIntPair.pair(x, z);
- world.getChunkProvider().unloadQueue.remove(chunkKey);
+ // Paper start - implement regenerateChunk method
+ final ServerLevel serverLevel = this.world;
+ final net.minecraft.server.level.ServerChunkCache serverChunkCache = serverLevel.getChunkSource();
@@ -53,11 +49,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ list.add(chunkAccess);
+ }
+ }
- net.minecraft.server.Chunk chunk = world.getChunkProvider().generateChunk(x, z);
- PlayerChunk playerChunk = world.getPlayerChunkMap().getChunk(x, z);
- if (playerChunk != null) {
- playerChunk.chunk = chunk;
+
+ final java.util.concurrent.CompletableFuture<com.mojang.datafixers.util.Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = chunkStatus.generate(
+ Runnable::run,
+ serverLevel,
@@ -75,21 +67,34 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
}
- if (chunk != null) {
- refreshChunk(x, z);
- final long chunkKey = ChunkCoordIntPair.pair(x, z);
- world.getChunkProvider().unloadQueue.remove(chunkKey);
+ for (final BlockPos blockPos : BlockPos.betweenClosed(chunkPos.getMinBlockX(), serverLevel.getMinBuildHeight(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), serverLevel.getMaxBuildHeight() - 1, chunkPos.getMaxBlockZ())) {
+ serverChunkCache.blockChanged(blockPos);
}
+ }
- return chunk != null;
- */
- net.minecraft.server.Chunk chunk = world.getChunkProvider().generateChunk(x, z);
- PlayerChunk playerChunk = world.getPlayerChunkMap().getChunk(x, z);
- if (playerChunk != null) {
- playerChunk.chunk = chunk;
+ final Set<ChunkPos> chunksToRelight = new HashSet<>(9);
+ for (int chunkX = chunkPos.x - 1; chunkX <= chunkPos.x + 1 ; chunkX++) {
+ for (int chunkZ = chunkPos.z - 1; chunkZ <= chunkPos.z + 1 ; chunkZ++) {
+ chunksToRelight.add(new ChunkPos(chunkX, chunkZ));
+ }
+ }
+ serverChunkCache.getLightEngine().relight(chunksToRelight, pos -> {}, relit -> {});
}
- if (chunk != null) {
- refreshChunk(x, z);
+ for (final ChunkPos pos : chunksToRelight) {
+ final ChunkAccess chunk = serverChunkCache.getChunk(pos.x, pos.z, false);
+ if (chunk != null) {
+ serverChunkCache.getLightEngine().lightChunk(chunk, false);
+ }
}
- return chunk != null;
- */
+ return true;
+ // Paper end - implement regenerate chunk method
}