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Fix potential for NPE if receivers is null and the world was empty
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@@ -10,7 +10,7 @@ This adds a new Builder API which is much friendlier to use.
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diff --git a/src/main/java/com/destroystokyo/paper/ParticleBuilder.java b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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diff --git a/src/main/java/com/destroystokyo/paper/ParticleBuilder.java b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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new file mode 100644
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new file mode 100644
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index 00000000..bf4edd07
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index 00000000..2bccc409
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--- /dev/null
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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+++ b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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@@ -0,0 +0,0 @@
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@@ -0,0 +0,0 @@
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@@ -96,11 +96,13 @@ index 00000000..bf4edd07
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+ * @return If this particle is going to be sent to someone
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+ * @return If this particle is going to be sent to someone
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+ */
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+ */
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+ public boolean hasReceivers() {
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+ public boolean hasReceivers() {
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+ return (receivers == null && !location.getWorld().getPlayers().isEmpty()) || !receivers.isEmpty();
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+ return (receivers == null && !location.getWorld().getPlayers().isEmpty()) || (receivers != null && !receivers.isEmpty());
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+ }
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+ }
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+
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+
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+ /**
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+ /**
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+ * Sends this particle to all players in the world
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+ * Sends this particle to all players in the world. This is rather silly and you should likely not be doing this.
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+ *
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+ * Just be a logical person and use receivers by radius or collection.
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+ */
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+ */
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+ public ParticleBuilder allPlayers() {
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+ public ParticleBuilder allPlayers() {
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+ this.receivers = null;
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+ this.receivers = null;
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