mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-28 19:03:51 -07:00
Load all already generated chunks via async chunk system
Currently we use the async chunk loading system only when players trigger chunk loading. If a chunk is loaded for any other reason it goes through a separate codepath. This means if a player has trigged a chunk load and before the chunk loads something else wants the same chunk we will load it twice and throw away the second result. With this change we instead use the sync processing feature of the AsynchronousExecutor to load the chunk which will pull it out of the queue if it was already queued to load. This means we only ever load a chunk once. Because chunk generation is not thread safe we still fallback to the vanilla chunk loading system if the chunk does not currently exist.
This commit is contained in:
@@ -14,6 +14,7 @@ import org.apache.logging.log4j.Logger;
|
||||
import java.util.Random;
|
||||
|
||||
import org.bukkit.Server;
|
||||
import org.bukkit.craftbukkit.chunkio.ChunkIOExecutor;
|
||||
import org.bukkit.craftbukkit.util.LongHash;
|
||||
import org.bukkit.craftbukkit.util.LongHashSet;
|
||||
import org.bukkit.craftbukkit.util.LongObjectHashMap;
|
||||
@@ -90,20 +91,37 @@ public class ChunkProviderServer implements IChunkProvider {
|
||||
|
||||
public Chunk getChunkAt(int i, int j, Runnable runnable) {
|
||||
this.unloadQueue.remove(i, j);
|
||||
Chunk chunk = (Chunk) this.chunks.get(LongHash.toLong(i, j));
|
||||
boolean newChunk = false;
|
||||
Chunk chunk = this.chunks.get(LongHash.toLong(i, j));
|
||||
ChunkRegionLoader loader = null;
|
||||
|
||||
if (this.f instanceof ChunkRegionLoader) {
|
||||
loader = (ChunkRegionLoader) this.f;
|
||||
}
|
||||
|
||||
// If the chunk exists but isn't loaded do it async
|
||||
if (chunk == null && runnable != null && loader != null && loader.chunkExists(this.world, i, j)) {
|
||||
org.bukkit.craftbukkit.chunkio.ChunkIOExecutor.queueChunkLoad(this.world, loader, this, i, j, runnable);
|
||||
return null;
|
||||
// We can only use the queue for already generated chunks
|
||||
if (chunk == null && loader != null && loader.chunkExists(this.world, i, j)) {
|
||||
if (runnable != null) {
|
||||
ChunkIOExecutor.queueChunkLoad(this.world, loader, this, i, j, runnable);
|
||||
return null;
|
||||
} else {
|
||||
chunk = ChunkIOExecutor.syncChunkLoad(this.world, loader, this, i, j);
|
||||
}
|
||||
} else if (chunk == null) {
|
||||
chunk = this.originalGetChunkAt(i, j);
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
// If we didn't load the chunk async and have a callback run it now
|
||||
if (runnable != null) {
|
||||
runnable.run();
|
||||
}
|
||||
|
||||
return chunk;
|
||||
}
|
||||
|
||||
public Chunk originalGetChunkAt(int i, int j) {
|
||||
this.unloadQueue.remove(i, j);
|
||||
Chunk chunk = (Chunk) this.chunks.get(LongHash.toLong(i, j));
|
||||
boolean newChunk = false;
|
||||
|
||||
if (chunk == null) {
|
||||
chunk = this.loadChunk(i, j);
|
||||
@@ -143,12 +161,6 @@ public class ChunkProviderServer implements IChunkProvider {
|
||||
chunk.a(this, this, i, j);
|
||||
}
|
||||
|
||||
// CraftBukkit start - If we didn't need to load the chunk run the callback now
|
||||
if (runnable != null) {
|
||||
runnable.run();
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
return chunk;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user