[Bleeding] Use player.getItemInHand(), instead of a new ItemStack. Addresses BUKKIT-767

This commit is contained in:
Feildmaster
2012-02-18 09:14:44 -06:00
committed by EvilSeph
parent 70c5f06425
commit d7f6d2d929
11 changed files with 12 additions and 21 deletions

View File

@@ -68,7 +68,7 @@ public class ItemBlock extends Item {
world.suppressPhysics = true;
world.setTypeIdAndData(i, j, k, id, this.filterData(itemstack.getData()));
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ);
id = world.getTypeId(i, j, k);
int data = world.getData(i, j, k);
replacedBlockState.update(true);