[Bleeding] Use player.getItemInHand(), instead of a new ItemStack. Addresses BUKKIT-767

This commit is contained in:
Feildmaster
2012-02-18 09:14:44 -06:00
committed by EvilSeph
parent 70c5f06425
commit d7f6d2d929
11 changed files with 12 additions and 21 deletions

View File

@@ -55,7 +55,7 @@ public class ItemRedstone extends Item {
world.suppressPhysics = true;
world.setRawTypeId(i, j, k, Block.REDSTONE_WIRE.id); // We update after the event
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE);
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ);
blockState.update(true);
if (event.isCancelled() || !event.canBuild()) {