[Bleeding] Use player.getItemInHand(), instead of a new ItemStack. Addresses BUKKIT-767

This commit is contained in:
Feildmaster
2012-02-18 09:14:44 -06:00
committed by EvilSeph
parent 70c5f06425
commit d7f6d2d929
11 changed files with 12 additions and 21 deletions

View File

@@ -68,7 +68,7 @@ public class ItemReed extends Item {
* replace this with.
*/
if (world.setRawTypeId(i, j, k, this.id)) { // <-- world.e does this to place the block
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ);
if (event.isCancelled() || !event.canBuild()) {
// CraftBukkit - undo; this only has reed, repeater and pie blocks