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Kill fireball if velocity isn't present. Fixes BUKKIT-1228
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@@ -232,6 +232,8 @@ public class EntityFireball extends Entity {
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this.dirX = ((NBTTagDouble) nbttaglist1.get(0)).data;
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this.dirY = ((NBTTagDouble) nbttaglist1.get(1)).data;
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this.dirZ = ((NBTTagDouble) nbttaglist1.get(2)).data;
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} else {
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this.die();
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}
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// CraftBukkit end
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}
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