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Implements isBedSpawn() to the PlayerRespawnEvent.
By: Rigby <rigby@onarandombox.com>
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@@ -5,10 +5,12 @@ import org.bukkit.entity.Player;
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public class PlayerRespawnEvent extends PlayerEvent {
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private Location respawnLocation;
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private boolean isBedSpawn;
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public PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation) {
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public PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation, boolean isBedSpawn) {
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super(Type.PLAYER_RESPAWN, respawnPlayer);
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this.respawnLocation = respawnLocation;
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this.isBedSpawn = isBedSpawn;
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}
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/**
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@@ -28,4 +30,13 @@ public class PlayerRespawnEvent extends PlayerEvent {
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public void setRespawnLocation(Location respawnLocation) {
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this.respawnLocation = respawnLocation;
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}
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/**
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* Gets whether the respawn location is the players bed.
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*
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* @return true if the respawn location is the players bed.
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*/
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public boolean isBedSpawn() {
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return this.isBedSpawn;
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}
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}
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