Fix long loading screen when refreshing skins (#10026)

Send `ClientboundGameEventPacket.LEVEL_CHUNKS_LOAD_START` when refreshing players after
player profile changes.
This commit is contained in:
Alex
2023-12-28 00:22:44 +01:00
parent 5e518056e2
commit db6b5b45ff
3 changed files with 32 additions and 56 deletions

View File

@@ -39,6 +39,28 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
gameprofile = com.destroystokyo.paper.profile.CraftPlayerProfile.asAuthlibCopy(profile);
playerName = gameprofile.getName();
uniqueId = gameprofile.getId();
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
public void sendPlayerPermissionLevel(ServerPlayer player) {
+ // Paper start - avoid recalculating permissions if possible
+ this.sendPlayerPermissionLevel(player, true);
+ }
+
+ public void sendPlayerPermissionLevel(ServerPlayer player, boolean recalculatePermissions) {
+ // Paper end - avoid recalculating permissions if possible
GameProfile gameprofile = player.getGameProfile();
int i = this.server.getProfilePermissions(gameprofile);
- this.sendPlayerPermissionLevel(player, i);
+ this.sendPlayerPermissionLevel(player, i, recalculatePermissions); // Paper - avoid recalculating permissions if possible
}
public void tick() {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java b/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftOfflinePlayer.java
@@ -179,21 +201,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+
+ //Respawn the player then update their position and selected slot
+ ServerLevel worldserver = handle.serverLevel();
+ connection.send(new net.minecraft.network.protocol.game.ClientboundRespawnPacket(new net.minecraft.network.protocol.game.CommonPlayerSpawnInfo(worldserver.dimensionTypeId(), worldserver.dimension(), net.minecraft.world.level.biome.BiomeManager.obfuscateSeed(worldserver.getSeed()), handle.gameMode.getGameModeForPlayer(), handle.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), handle.getLastDeathLocation(), handle.getPortalCooldown()), net.minecraft.network.protocol.game.ClientboundRespawnPacket.KEEP_ALL_DATA));
+ connection.send(new net.minecraft.network.protocol.game.ClientboundRespawnPacket(handle.createCommonSpawnInfo(worldserver), net.minecraft.network.protocol.game.ClientboundRespawnPacket.KEEP_ALL_DATA));
+ handle.onUpdateAbilities();
+ connection.internalTeleport(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch(), java.util.Collections.emptySet());
+ net.minecraft.server.MinecraftServer.getServer().getPlayerList().sendAllPlayerInfo(handle);
+ net.minecraft.server.players.PlayerList playerList = handle.server.getPlayerList();
+ playerList.sendPlayerPermissionLevel(handle, false);
+ playerList.sendLevelInfo(handle, worldserver);
+ playerList.sendAllPlayerInfo(handle);
+
+ // Resend their XP and effects because the respawn packet resets it
+ connection.send(new net.minecraft.network.protocol.game.ClientboundSetExperiencePacket(handle.experienceProgress, handle.totalExperience, handle.experienceLevel));
+ for (net.minecraft.world.effect.MobEffectInstance mobEffect : handle.getActiveEffects()) {
+ connection.send(new net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket(handle.getId(), mobEffect));
+ }
+
+ if (this.isOp()) {
+ this.setOp(false);
+ this.setOp(true);
+ }
+ }
+ // Paper end