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i really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really love jmp
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@@ -1,30 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 18 Dec 2018 02:15:08 +0000
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Subject: [PATCH] Prevent Enderman from loading chunks
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diff --git a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
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@@ -0,0 +0,0 @@ public class EnderMan extends Monster implements NeutralMob {
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int j = Mth.floor(this.enderman.getY() + random.nextDouble() * 2.0D);
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int k = Mth.floor(this.enderman.getZ() - 1.0D + random.nextDouble() * 2.0D);
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BlockPos blockposition = new BlockPos(i, j, k);
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- BlockState iblockdata = world.getBlockState(blockposition);
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+ BlockState iblockdata = world.getBlockStateIfLoaded(blockposition); // Paper
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+ if (iblockdata == null) return; // Paper
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BlockPos blockposition1 = blockposition.below();
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BlockState iblockdata1 = world.getBlockState(blockposition1);
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BlockState iblockdata2 = this.enderman.getCarriedBlock();
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@@ -0,0 +0,0 @@ public class EnderMan extends Monster implements NeutralMob {
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int j = Mth.floor(this.enderman.getY() + random.nextDouble() * 3.0D);
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int k = Mth.floor(this.enderman.getZ() - 2.0D + random.nextDouble() * 4.0D);
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BlockPos blockposition = new BlockPos(i, j, k);
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- BlockState iblockdata = world.getBlockState(blockposition);
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+ BlockState iblockdata = world.getBlockStateIfLoaded(blockposition); // Paper
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+ if (iblockdata == null) return; // Paper
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Vec3 vec3d = new Vec3((double) this.enderman.getBlockX() + 0.5D, (double) j + 0.5D, (double) this.enderman.getBlockZ() + 0.5D);
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Vec3 vec3d1 = new Vec3((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D);
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BlockHitResult movingobjectpositionblock = world.clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.enderman));
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