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i really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really love jmp
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@@ -1,29 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 26 Nov 2018 19:21:58 -0500
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Subject: [PATCH] Prevent rayTrace from loading chunks
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ray tracing into an unloaded chunk should be treated as a miss
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this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
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diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
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+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
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@@ -0,0 +0,0 @@ public interface BlockGetter extends LevelHeightAccessor {
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// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
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default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
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- BlockState iblockdata = this.getBlockState(blockposition);
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+ // Paper start - Prevent raytrace from loading chunks
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+ BlockState iblockdata = this.getBlockStateIfLoaded(blockposition);
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+ if (iblockdata == null) {
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+ // copied the last function parameter (listed below)
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+ Vec3 vec3d = raytrace1.getFrom().subtract(raytrace1.getTo());
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+
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+ return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), new BlockPos(raytrace1.getTo()));
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+ }
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+ // Paper end
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FluidState fluid = this.getFluidState(blockposition);
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Vec3 vec3d = raytrace1.getFrom();
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Vec3 vec3d1 = raytrace1.getTo();
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