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Fixed invisibility after cross-world teleportation
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@@ -5,7 +5,7 @@ public class InventoryPlayer implements IInventory {
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public ItemStack[] a = new ItemStack[36];
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public ItemStack[] b = new ItemStack[4];
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public int c = 0;
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private EntityHuman e;
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public EntityHuman e; // Craftbukkit - public
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private ItemStack f;
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public boolean d = false;
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