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fix and cleanup loot table patches (#10100)
* fix and cleanup loot table patches * fixes
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@@ -68,8 +68,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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// Paper end - Share random for entities to make them more random
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+ public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason
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public com.destroystokyo.paper.loottable.PaperLootableInventoryData lootableData; // Paper
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private CraftEntity bukkitEntity;
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@@ -0,0 +0,0 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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nbttagcompound.put("Paper.Origin", this.newDoubleList(origin.getX(), origin.getY(), origin.getZ()));
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