even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more patches

This commit is contained in:
Jason Penilla
2021-11-24 22:31:14 -08:00
parent 437205bba8
commit de5dbadea0
29 changed files with 139 additions and 9414 deletions

View File

@@ -1,29 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 19 Feb 2021 22:51:52 -0800
Subject: [PATCH] Oprimise map impl for tracked players
Reference2BooleanOpenHashMap is going to have
better lookups than HashMap.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -0,0 +0,0 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.bukkit.entity.Player; // CraftBukkit
+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider {
@@ -0,0 +0,0 @@ Sections go from 0..16. Now whenever a section is not empty, it can potentially
final Entity entity;
private final int range;
SectionPos lastSectionPos;
- public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
+ public final Set<ServerPlayerConnection> seenBy = new ReferenceOpenHashSet<>(); // Paper - optimise map impl
public TrackedEntity(Entity entity, int i, int j, boolean flag) {
this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit