even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more patches

This commit is contained in:
Jason Penilla
2021-11-24 22:31:14 -08:00
parent 437205bba8
commit de5dbadea0
29 changed files with 139 additions and 9414 deletions

View File

@@ -1,94 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Thu, 7 May 2020 05:48:54 -0700
Subject: [PATCH] Optimise chunk tick iteration
Use a dedicated list of entity ticking chunks to reduce the cost
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
this.lastSpawnState = spawnercreature_d;
this.level.getProfiler().pop();
- List<ChunkHolder> list = Lists.newArrayList(this.chunkMap.getChunks());
-
- Collections.shuffle(list);
+ // Paper - moved down, enabled if per-player = false
// Paper - moved natural spawn event up
this.level.timings.chunkTicks.startTiming(); // Paper
- list.forEach((playerchunk) -> {
- Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left();
-
- if (optional.isPresent()) {
- LevelChunk chunk = (LevelChunk) optional.get();
+ // Paper start
+ java.util.Iterator<LevelChunk> iterator;
+ if (this.level.paperConfig.perPlayerMobSpawns) {
+ iterator = this.entityTickingChunks.iterator();
+ } else {
+ iterator = this.entityTickingChunks.unsafeIterator();
+ List<LevelChunk> shuffled = new java.util.ArrayList<>(this.entityTickingChunks.size());
+ while (iterator.hasNext()) {
+ shuffled.add(iterator.next());
+ }
+ Collections.shuffle(shuffled);
+ iterator = shuffled.iterator();
+ }
+ try { while (iterator.hasNext()) {
+ LevelChunk chunk = iterator.next();
+ ChunkHolder playerchunk = chunk.playerChunk;
+ if (playerchunk != null) {
+ this.level.getProfiler().push("broadcast");
+ this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timings
+ playerchunk.broadcastChanges(chunk);
+ this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timings
+ this.level.getProfiler().pop();
+ // Paper end
ChunkPos chunkcoordintpair = chunk.getPos();
- if (this.level.isPositionEntityTicking(chunkcoordintpair) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, false)) { // Paper - optimise isOutsideOfRange
+ if ((true || this.level.isPositionEntityTicking(chunkcoordintpair)) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, false)) { // Paper - optimise isOutsideOfRange // Paper - we only iterate entity ticking chunks
chunk.setInhabitedTime(chunk.getInhabitedTime() + j);
if (flag1 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunk.getPos()) && !this.chunkMap.isOutsideOfRange(playerchunk, chunkcoordintpair, true)) { // Spigot // Paper - optimise isOutsideOfRange
NaturalSpawner.spawnForChunk(this.level, chunk, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag2);
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
// this.level.timings.doTickTiles.stopTiming(); // Spigot // Paper
}
}
- });
+ } // Paper start - optimise chunk tick iteration
+ } finally {
+ if (iterator instanceof io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator) {
+ ((io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator<LevelChunk>)iterator).finishedIterating();
+ }
+ }
+ // Paper end - optimise chunk tick iteration
this.level.timings.chunkTicks.stopTiming(); // Paper
this.level.getProfiler().push("customSpawners");
if (flag1) {
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
} // Paper - timings
}
- this.level.getProfiler().popPush("broadcast");
- this.chunkMap.getChunks().forEach((playerchunk) -> { // Paper - no... just no...
- Optional<LevelChunk> optional = ((Either) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).left(); // CraftBukkit - decompile error
-
- Objects.requireNonNull(playerchunk);
-
- // Paper start - timings
- optional.ifPresent(chunk -> {
- this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timings
- playerchunk.broadcastChanges(chunk);
- this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timings
- });
- // Paper end
- });
- this.level.getProfiler().pop();
+ // Paper - no, iterating just ONCE is expensive enough! Don't do it TWICE! Code moved up
this.level.getProfiler().pop();
}