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Add definitions for Minecraft 1.9 gameplay elements
Includes an API for AreaEffectCloud and rework of Sound enum to include new sound values. By: md_5 <git@md-5.net>
This commit is contained in:
@@ -9,203 +9,447 @@ package org.bukkit;
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* not depend on the ordinal values of this class.
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*/
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public enum Sound {
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AMBIENCE_CAVE,
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AMBIENCE_RAIN,
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AMBIENCE_THUNDER,
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ANVIL_BREAK,
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ANVIL_LAND,
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ANVIL_USE,
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ARROW_HIT,
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BURP,
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CHEST_CLOSE,
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CHEST_OPEN,
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CLICK,
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DOOR_CLOSE,
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DOOR_OPEN,
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DRINK,
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EAT,
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EXPLODE,
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FALL_BIG,
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FALL_SMALL,
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FIRE,
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FIRE_IGNITE,
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FIZZ,
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FUSE,
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GLASS,
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HURT_FLESH,
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ITEM_BREAK,
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ITEM_PICKUP,
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LAVA,
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LAVA_POP,
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LEVEL_UP,
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MINECART_BASE,
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MINECART_INSIDE,
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NOTE_BASS,
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NOTE_PIANO,
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NOTE_BASS_DRUM,
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NOTE_STICKS,
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NOTE_BASS_GUITAR,
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NOTE_SNARE_DRUM,
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NOTE_PLING,
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ORB_PICKUP,
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PISTON_EXTEND,
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PISTON_RETRACT,
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PORTAL,
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PORTAL_TRAVEL,
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PORTAL_TRIGGER,
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SHOOT_ARROW,
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SPLASH,
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SPLASH2,
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STEP_GRASS,
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STEP_GRAVEL,
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STEP_LADDER,
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STEP_SAND,
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STEP_SNOW,
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STEP_STONE,
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STEP_WOOD,
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STEP_WOOL,
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SWIM,
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WATER,
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WOOD_CLICK,
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// Mob sounds
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BAT_DEATH,
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BAT_HURT,
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BAT_IDLE,
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BAT_LOOP,
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BAT_TAKEOFF,
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BLAZE_BREATH,
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BLAZE_DEATH,
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BLAZE_HIT,
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CAT_HISS,
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CAT_HIT,
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CAT_MEOW,
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CAT_PURR,
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CAT_PURREOW,
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CHICKEN_IDLE,
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CHICKEN_HURT,
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CHICKEN_EGG_POP,
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CHICKEN_WALK,
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COW_IDLE,
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COW_HURT,
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COW_WALK,
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CREEPER_HISS,
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CREEPER_DEATH,
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ENDERDRAGON_DEATH,
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ENDERDRAGON_GROWL,
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ENDERDRAGON_HIT,
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ENDERDRAGON_WINGS,
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ENDERMAN_DEATH,
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ENDERMAN_HIT,
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ENDERMAN_IDLE,
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ENDERMAN_TELEPORT,
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ENDERMAN_SCREAM,
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ENDERMAN_STARE,
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GHAST_SCREAM,
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GHAST_SCREAM2,
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GHAST_CHARGE,
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GHAST_DEATH,
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GHAST_FIREBALL,
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GHAST_MOAN,
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IRONGOLEM_DEATH,
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IRONGOLEM_HIT,
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IRONGOLEM_THROW,
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IRONGOLEM_WALK,
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MAGMACUBE_WALK,
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MAGMACUBE_WALK2,
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MAGMACUBE_JUMP,
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PIG_IDLE,
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PIG_DEATH,
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PIG_WALK,
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SHEEP_IDLE,
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SHEEP_SHEAR,
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SHEEP_WALK,
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SILVERFISH_HIT,
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SILVERFISH_KILL,
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SILVERFISH_IDLE,
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SILVERFISH_WALK,
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SKELETON_IDLE,
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SKELETON_DEATH,
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SKELETON_HURT,
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SKELETON_WALK,
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SLIME_ATTACK,
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SLIME_WALK,
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SLIME_WALK2,
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SPIDER_IDLE,
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SPIDER_DEATH,
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SPIDER_WALK,
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WITHER_DEATH,
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WITHER_HURT,
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WITHER_IDLE,
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WITHER_SHOOT,
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WITHER_SPAWN,
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WOLF_BARK,
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WOLF_DEATH,
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WOLF_GROWL,
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WOLF_HOWL,
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WOLF_HURT,
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WOLF_PANT,
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WOLF_SHAKE,
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WOLF_WALK,
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WOLF_WHINE,
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ZOMBIE_METAL,
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ZOMBIE_WOOD,
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ZOMBIE_WOODBREAK,
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ZOMBIE_IDLE,
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ZOMBIE_DEATH,
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ZOMBIE_HURT,
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ZOMBIE_INFECT,
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ZOMBIE_UNFECT,
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ZOMBIE_REMEDY,
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ZOMBIE_WALK,
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ZOMBIE_PIG_IDLE,
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ZOMBIE_PIG_ANGRY,
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ZOMBIE_PIG_DEATH,
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ZOMBIE_PIG_HURT,
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// Dig Sounds
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DIG_WOOL,
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DIG_GRASS,
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DIG_GRAVEL,
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DIG_SAND,
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DIG_SNOW,
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DIG_STONE,
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DIG_WOOD,
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// Fireworks
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FIREWORK_BLAST,
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FIREWORK_BLAST2,
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FIREWORK_LARGE_BLAST,
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FIREWORK_LARGE_BLAST2,
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FIREWORK_TWINKLE,
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FIREWORK_TWINKLE2,
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FIREWORK_LAUNCH,
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SUCCESSFUL_HIT,
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// Horses
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HORSE_ANGRY,
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HORSE_ARMOR,
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HORSE_BREATHE,
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HORSE_DEATH,
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HORSE_GALLOP,
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HORSE_HIT,
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HORSE_IDLE,
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HORSE_JUMP,
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HORSE_LAND,
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HORSE_SADDLE,
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HORSE_SOFT,
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HORSE_WOOD,
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DONKEY_ANGRY,
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DONKEY_DEATH,
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DONKEY_HIT,
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DONKEY_IDLE,
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HORSE_SKELETON_DEATH,
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HORSE_SKELETON_HIT,
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HORSE_SKELETON_IDLE,
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HORSE_ZOMBIE_DEATH,
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HORSE_ZOMBIE_HIT,
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HORSE_ZOMBIE_IDLE,
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// Villager
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VILLAGER_DEATH,
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VILLAGER_HAGGLE,
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VILLAGER_HIT,
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VILLAGER_IDLE,
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VILLAGER_NO,
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VILLAGER_YES,
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AMBIENT_CAVE,
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BLOCK_ANVIL_BREAK,
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BLOCK_ANVIL_DESTROY,
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BLOCK_ANVIL_FALL,
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BLOCK_ANVIL_HIT,
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BLOCK_ANVIL_LAND,
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BLOCK_ANVIL_PLACE,
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BLOCK_ANVIL_STEP,
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BLOCK_ANVIL_USE,
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BLOCK_BREWING_STAND_BREW,
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BLOCK_CHEST_CLOSE,
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BLOCK_CHEST_LOCKED,
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BLOCK_CHEST_OPEN,
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BLOCK_CHORUS_FLOWER_DEATH,
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BLOCK_CHORUS_FLOWER_GROW,
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BLOCK_CLOTH_BREAK,
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BLOCK_CLOTH_FALL,
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BLOCK_CLOTH_HIT,
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BLOCK_CLOTH_PLACE,
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BLOCK_CLOTH_STEP,
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BLOCK_COMPARATOR_CLICK,
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BLOCK_DISPENSER_DISPENSE,
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BLOCK_DISPENSER_FAIL,
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BLOCK_DISPENSER_LAUNCH,
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BLOCK_ENDERCHEST_CLOSE,
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BLOCK_ENDERCHEST_OPEN,
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BLOCK_END_GATEWAY_SPAWN,
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BLOCK_FENCE_GATE_CLOSE,
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BLOCK_FENCE_GATE_OPEN,
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BLOCK_FIRE_AMBIENT,
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BLOCK_FIRE_EXTINGUISH,
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BLOCK_FURNACE_FIRE_CRACKLE,
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BLOCK_GLASS_BREAK,
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BLOCK_GLASS_FALL,
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BLOCK_GLASS_HIT,
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BLOCK_GLASS_PLACE,
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BLOCK_GLASS_STEP,
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BLOCK_GRASS_BREAK,
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BLOCK_GRASS_FALL,
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BLOCK_GRASS_HIT,
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BLOCK_GRASS_PLACE,
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BLOCK_GRASS_STEP,
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BLOCK_GRAVEL_BREAK,
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BLOCK_GRAVEL_FALL,
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BLOCK_GRAVEL_HIT,
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BLOCK_GRAVEL_PLACE,
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BLOCK_GRAVEL_STEP,
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BLOCK_IRON_DOOR_CLOSE,
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BLOCK_IRON_DOOR_OPEN,
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BLOCK_IRON_TRAPDOOR_CLOSE,
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BLOCK_IRON_TRAPDOOR_OPEN,
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BLOCK_LADDER_BREAK,
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BLOCK_LADDER_FALL,
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BLOCK_LADDER_HIT,
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BLOCK_LADDER_PLACE,
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BLOCK_LADDER_STEP,
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BLOCK_LAVA_AMBIENT,
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BLOCK_LAVA_EXTINGUISH,
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BLOCK_LAVA_POP,
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BLOCK_LEVER_CLICK,
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BLOCK_METAL_BREAK,
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BLOCK_METAL_FALL,
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BLOCK_METAL_HIT,
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BLOCK_METAL_PLACE,
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BLOCK_METAL_PRESSUREPLATE_CLICK_OFF,
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BLOCK_METAL_PRESSUREPLATE_CLICK_ON,
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BLOCK_METAL_STEP,
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BLOCK_NOTE_BASEDRUM,
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BLOCK_NOTE_BASS,
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BLOCK_NOTE_HARP,
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BLOCK_NOTE_HAT,
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BLOCK_NOTE_PLING,
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BLOCK_NOTE_SNARE,
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BLOCK_PISTON_CONTRACT,
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BLOCK_PISTON_EXTEND,
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BLOCK_PORTAL_AMBIENT,
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BLOCK_PORTAL_TRAVEL,
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BLOCK_PORTAL_TRIGGER,
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BLOCK_REDSTONE_TORCH_BURNOUT,
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BLOCK_SAND_BREAK,
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BLOCK_SAND_FALL,
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BLOCK_SAND_HIT,
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BLOCK_SAND_PLACE,
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BLOCK_SAND_STEP,
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BLOCK_SLIME_BREAK,
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BLOCK_SLIME_FALL,
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BLOCK_SLIME_HIT,
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BLOCK_SLIME_PLACE,
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BLOCK_SLIME_STEP,
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BLOCK_SNOW_BREAK,
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BLOCK_SNOW_FALL,
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BLOCK_SNOW_HIT,
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BLOCK_SNOW_PLACE,
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BLOCK_SNOW_STEP,
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BLOCK_STONE_BREAK,
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BLOCK_STONE_BUTTON_CLICK_OFF,
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BLOCK_STONE_BUTTON_CLICK_ON,
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BLOCK_STONE_FALL,
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BLOCK_STONE_HIT,
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BLOCK_STONE_PLACE,
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BLOCK_STONE_PRESSUREPLATE_CLICK_OFF,
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BLOCK_STONE_PRESSUREPLATE_CLICK_ON,
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BLOCK_STONE_STEP,
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BLOCK_TRIPWIRE_ATTACH,
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BLOCK_TRIPWIRE_CLICK_OFF,
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BLOCK_TRIPWIRE_CLICK_ON,
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BLOCK_TRIPWIRE_DETACH,
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BLOCK_WATERLILY_PLACE,
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BLOCK_WATER_AMBIENT,
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BLOCK_WOODEN_DOOR_CLOSE,
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BLOCK_WOODEN_DOOR_OPEN,
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BLOCK_WOODEN_TRAPDOOR_CLOSE,
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BLOCK_WOODEN_TRAPDOOR_OPEN,
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BLOCK_WOOD_BREAK,
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BLOCK_WOOD_BUTTON_CLICK_OFF,
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BLOCK_WOOD_BUTTON_CLICK_ON,
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BLOCK_WOOD_FALL,
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BLOCK_WOOD_HIT,
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BLOCK_WOOD_PLACE,
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BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF,
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BLOCK_WOOD_PRESSUREPLATE_CLICK_ON,
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BLOCK_WOOD_STEP,
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ENCHANT_THORNS_HIT,
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ENTITY_ARMORSTAND_BREAK,
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ENTITY_ARMORSTAND_FALL,
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ENTITY_ARMORSTAND_HIT,
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ENTITY_ARMORSTAND_PLACE,
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ENTITY_ARROW_HIT,
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ENTITY_ARROW_HIT_PLAYER,
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ENTITY_ARROW_SHOOT,
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ENTITY_BAT_AMBIENT,
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ENTITY_BAT_DEATH,
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ENTITY_BAT_HURT,
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ENTITY_BAT_LOOP,
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ENTITY_BAT_TAKEOFF,
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ENTITY_BLAZE_AMBIENT,
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ENTITY_BLAZE_BURN,
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ENTITY_BLAZE_DEATH,
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ENTITY_BLAZE_HURT,
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ENTITY_BLAZE_SHOOT,
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ENTITY_BOBBER_SPLASH,
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ENTITY_BOBBER_THROW,
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ENTITY_CAT_AMBIENT,
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ENTITY_CAT_DEATH,
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ENTITY_CAT_HISS,
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ENTITY_CAT_HURT,
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ENTITY_CAT_PURR,
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ENTITY_CAT_PURREOW,
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ENTITY_CHICKEN_AMBIENT,
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ENTITY_CHICKEN_DEATH,
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ENTITY_CHICKEN_EGG,
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ENTITY_CHICKEN_HURT,
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ENTITY_CHICKEN_STEP,
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ENTITY_COW_AMBIENT,
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ENTITY_COW_DEATH,
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ENTITY_COW_HURT,
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ENTITY_COW_MILK,
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ENTITY_COW_STEP,
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ENTITY_CREEPER_DEATH,
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ENTITY_CREEPER_HURT,
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ENTITY_CREEPER_PRIMED,
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ENTITY_DONKEY_AMBIENT,
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ENTITY_DONKEY_ANGRY,
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ENTITY_DONKEY_CHEST,
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ENTITY_DONKEY_DEATH,
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ENTITY_DONKEY_HURT,
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ENTITY_EGG_THROW,
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ENTITY_ELDER_GUARDIAN_AMBIENT,
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ENTITY_ELDER_GUARDIAN_AMBIENT_LAND,
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ENTITY_ELDER_GUARDIAN_CURSE,
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ENTITY_ELDER_GUARDIAN_DEATH,
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ENTITY_ELDER_GUARDIAN_DEATH_LAND,
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ENTITY_ELDER_GUARDIAN_HURT,
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ENTITY_ELDER_GUARDIAN_HURT_LAND,
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ENTITY_ENDERDRAGON_AMBIENT,
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ENTITY_ENDERDRAGON_DEATH,
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ENTITY_ENDERDRAGON_FIREBALL_EXPLODE,
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ENTITY_ENDERDRAGON_FLAP,
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ENTITY_ENDERDRAGON_GROWL,
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ENTITY_ENDERDRAGON_HURT,
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ENTITY_ENDERDRAGON_SHOOT,
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ENTITY_ENDEREYE_LAUNCH,
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ENTITY_ENDERMEN_AMBIENT,
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ENTITY_ENDERMEN_DEATH,
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ENTITY_ENDERMEN_HURT,
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ENTITY_ENDERMEN_SCREAM,
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ENTITY_ENDERMEN_STARE,
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ENTITY_ENDERMEN_TELEPORT,
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ENTITY_ENDERMITE_AMBIENT,
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ENTITY_ENDERMITE_DEATH,
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ENTITY_ENDERMITE_HURT,
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ENTITY_ENDERMITE_STEP,
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ENTITY_ENDERPEARL_THROW,
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ENTITY_EXPERIENCE_BOTTLE_THROW,
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ENTITY_EXPERIENCE_ORB_PICKUP,
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ENTITY_EXPERIENCE_ORB_TOUCH,
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ENTITY_FIREWORK_BLAST,
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ENTITY_FIREWORK_BLAST_FAR,
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ENTITY_FIREWORK_LARGE_BLAST,
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ENTITY_FIREWORK_LARGE_BLAST_FAR,
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ENTITY_FIREWORK_LAUNCH,
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ENTITY_FIREWORK_SHOOT,
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ENTITY_FIREWORK_TWINKLE,
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ENTITY_FIREWORK_TWINKLE_FAR,
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ENTITY_GENERIC_BIG_FALL,
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ENTITY_GENERIC_BURN,
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ENTITY_GENERIC_DEATH,
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ENTITY_GENERIC_DRINK,
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ENTITY_GENERIC_EAT,
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ENTITY_GENERIC_EXPLODE,
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ENTITY_GENERIC_EXTINGUISH_FIRE,
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ENTITY_GENERIC_HURT,
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ENTITY_GENERIC_SMALL_FALL,
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ENTITY_GENERIC_SPLASH,
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ENTITY_GENERIC_SWIM,
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ENTITY_GHAST_AMBIENT,
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ENTITY_GHAST_DEATH,
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ENTITY_GHAST_HURT,
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ENTITY_GHAST_SCREAM,
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ENTITY_GHAST_SHOOT,
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ENTITY_GHAST_WARN,
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ENTITY_GUARDIAN_AMBIENT,
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ENTITY_GUARDIAN_AMBIENT_LAND,
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ENTITY_GUARDIAN_ATTACK,
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ENTITY_GUARDIAN_DEATH,
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ENTITY_GUARDIAN_DEATH_LAND,
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ENTITY_GUARDIAN_FLOP,
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ENTITY_GUARDIAN_HURT,
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ENTITY_GUARDIAN_HURT_LAND,
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ENTITY_HORSE_AMBIENT,
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ENTITY_HORSE_ANGRY,
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ENTITY_HORSE_ARMOR,
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||||
ENTITY_HORSE_BREATHE,
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ENTITY_HORSE_DEATH,
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ENTITY_HORSE_EAT,
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ENTITY_HORSE_GALLOP,
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ENTITY_HORSE_HURT,
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ENTITY_HORSE_JUMP,
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ENTITY_HORSE_LAND,
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||||
ENTITY_HORSE_SADDLE,
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ENTITY_HORSE_STEP,
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||||
ENTITY_HORSE_STEP_WOOD,
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ENTITY_HOSTILE_BIG_FALL,
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||||
ENTITY_HOSTILE_DEATH,
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||||
ENTITY_HOSTILE_HURT,
|
||||
ENTITY_HOSTILE_SMALL_FALL,
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||||
ENTITY_HOSTILE_SPLASH,
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||||
ENTITY_HOSTILE_SWIM,
|
||||
ENTITY_IRONGOLEM_ATTACK,
|
||||
ENTITY_IRONGOLEM_DEATH,
|
||||
ENTITY_IRONGOLEM_HURT,
|
||||
ENTITY_IRONGOLEM_STEP,
|
||||
ENTITY_ITEMFRAME_ADD_ITEM,
|
||||
ENTITY_ITEMFRAME_BREAK,
|
||||
ENTITY_ITEMFRAME_PLACE,
|
||||
ENTITY_ITEMFRAME_REMOVE_ITEM,
|
||||
ENTITY_ITEMFRAME_ROTATE_ITEM,
|
||||
ENTITY_ITEM_BREAK,
|
||||
ENTITY_ITEM_PICKUP,
|
||||
ENTITY_LEASHKNOT_BREAK,
|
||||
ENTITY_LEASHKNOT_PLACE,
|
||||
ENTITY_LIGHTNING_IMPACT,
|
||||
ENTITY_LIGHTNING_THUNDER,
|
||||
ENTITY_LINGERINGPOTION_THROW,
|
||||
ENTITY_MAGMACUBE_DEATH,
|
||||
ENTITY_MAGMACUBE_HURT,
|
||||
ENTITY_MAGMACUBE_JUMP,
|
||||
ENTITY_MAGMACUBE_SQUISH,
|
||||
ENTITY_MINECART_INSIDE,
|
||||
ENTITY_MINECART_RIDING,
|
||||
ENTITY_MOOSHROOM_SHEAR,
|
||||
ENTITY_MULE_AMBIENT,
|
||||
ENTITY_MULE_DEATH,
|
||||
ENTITY_MULE_HURT,
|
||||
ENTITY_PAINTING_BREAK,
|
||||
ENTITY_PAINTING_PLACE,
|
||||
ENTITY_PIG_AMBIENT,
|
||||
ENTITY_PIG_DEATH,
|
||||
ENTITY_PIG_HURT,
|
||||
ENTITY_PIG_SADDLE,
|
||||
ENTITY_PIG_STEP,
|
||||
ENTITY_PLAYER_ATTACK_CRIT,
|
||||
ENTITY_PLAYER_ATTACK_KNOCKBACK,
|
||||
ENTITY_PLAYER_ATTACK_NODAMAGE,
|
||||
ENTITY_PLAYER_ATTACK_STRONG,
|
||||
ENTITY_PLAYER_ATTACK_SWEEP,
|
||||
ENTITY_PLAYER_ATTACK_WEAK,
|
||||
ENTITY_PLAYER_BIG_FALL,
|
||||
ENTITY_PLAYER_BREATH,
|
||||
ENTITY_PLAYER_BURP,
|
||||
ENTITY_PLAYER_DEATH,
|
||||
ENTITY_PLAYER_HURT,
|
||||
ENTITY_PLAYER_LEVELUP,
|
||||
ENTITY_PLAYER_SMALL_FALL,
|
||||
ENTITY_PLAYER_SPLASH,
|
||||
ENTITY_PLAYER_SWIM,
|
||||
ENTITY_RABBIT_AMBIENT,
|
||||
ENTITY_RABBIT_ATTACK,
|
||||
ENTITY_RABBIT_DEATH,
|
||||
ENTITY_RABBIT_HURT,
|
||||
ENTITY_RABBIT_JUMP,
|
||||
ENTITY_SHEEP_AMBIENT,
|
||||
ENTITY_SHEEP_DEATH,
|
||||
ENTITY_SHEEP_HURT,
|
||||
ENTITY_SHEEP_SHEAR,
|
||||
ENTITY_SHEEP_STEP,
|
||||
ENTITY_SHULKER_AMBIENT,
|
||||
ENTITY_SHULKER_BULLET_HIT,
|
||||
ENTITY_SHULKER_BULLET_HURT,
|
||||
ENTITY_SHULKER_CLOSE,
|
||||
ENTITY_SHULKER_DEATH,
|
||||
ENTITY_SHULKER_HURT,
|
||||
ENTITY_SHULKER_HURT_CLOSED,
|
||||
ENTITY_SHULKER_OPEN,
|
||||
ENTITY_SHULKER_SHOOT,
|
||||
ENTITY_SHULKER_TELEPORT,
|
||||
ENTITY_SILVERFISH_AMBIENT,
|
||||
ENTITY_SILVERFISH_DEATH,
|
||||
ENTITY_SILVERFISH_HURT,
|
||||
ENTITY_SILVERFISH_STEP,
|
||||
ENTITY_SKELETON_AMBIENT,
|
||||
ENTITY_SKELETON_DEATH,
|
||||
ENTITY_SKELETON_HORSE_AMBIENT,
|
||||
ENTITY_SKELETON_HORSE_DEATH,
|
||||
ENTITY_SKELETON_HORSE_HURT,
|
||||
ENTITY_SKELETON_HURT,
|
||||
ENTITY_SKELETON_SHOOT,
|
||||
ENTITY_SKELETON_STEP,
|
||||
ENTITY_SLIME_ATTACK,
|
||||
ENTITY_SLIME_DEATH,
|
||||
ENTITY_SLIME_HURT,
|
||||
ENTITY_SLIME_JUMP,
|
||||
ENTITY_SLIME_SQUISH,
|
||||
ENTITY_SMALL_MAGMACUBE_DEATH,
|
||||
ENTITY_SMALL_MAGMACUBE_HURT,
|
||||
ENTITY_SMALL_MAGMACUBE_SQUISH,
|
||||
ENTITY_SMALL_SLIME_DEATH,
|
||||
ENTITY_SMALL_SLIME_HURT,
|
||||
ENTITY_SMALL_SLIME_JUMP,
|
||||
ENTITY_SMALL_SLIME_SQUISH,
|
||||
ENTITY_SNOWBALL_THROW,
|
||||
ENTITY_SNOWMAN_AMBIENT,
|
||||
ENTITY_SNOWMAN_DEATH,
|
||||
ENTITY_SNOWMAN_HURT,
|
||||
ENTITY_SNOWMAN_SHOOT,
|
||||
ENTITY_SPIDER_AMBIENT,
|
||||
ENTITY_SPIDER_DEATH,
|
||||
ENTITY_SPIDER_HURT,
|
||||
ENTITY_SPIDER_STEP,
|
||||
ENTITY_SPLASH_POTION_BREAK,
|
||||
ENTITY_SPLASH_POTION_THROW,
|
||||
ENTITY_SQUID_AMBIENT,
|
||||
ENTITY_SQUID_DEATH,
|
||||
ENTITY_SQUID_HURT,
|
||||
ENTITY_TNT_PRIMED,
|
||||
ENTITY_VILLAGER_AMBIENT,
|
||||
ENTITY_VILLAGER_DEATH,
|
||||
ENTITY_VILLAGER_HURT,
|
||||
ENTITY_VILLAGER_NO,
|
||||
ENTITY_VILLAGER_TRADING,
|
||||
ENTITY_VILLAGER_YES,
|
||||
ENTITY_WITCH_AMBIENT,
|
||||
ENTITY_WITCH_DEATH,
|
||||
ENTITY_WITCH_DRINK,
|
||||
ENTITY_WITCH_HURT,
|
||||
ENTITY_WITCH_THROW,
|
||||
ENTITY_WITHER_AMBIENT,
|
||||
ENTITY_WITHER_BREAK_BLOCK,
|
||||
ENTITY_WITHER_DEATH,
|
||||
ENTITY_WITHER_HURT,
|
||||
ENTITY_WITHER_SHOOT,
|
||||
ENTITY_WITHER_SPAWN,
|
||||
ENTITY_WOLF_AMBIENT,
|
||||
ENTITY_WOLF_DEATH,
|
||||
ENTITY_WOLF_GROWL,
|
||||
ENTITY_WOLF_HOWL,
|
||||
ENTITY_WOLF_HURT,
|
||||
ENTITY_WOLF_PANT,
|
||||
ENTITY_WOLF_SHAKE,
|
||||
ENTITY_WOLF_STEP,
|
||||
ENTITY_WOLF_WHINE,
|
||||
ENTITY_ZOMBIE_AMBIENT,
|
||||
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
|
||||
ENTITY_ZOMBIE_ATTACK_IRON_DOOR,
|
||||
ENTITY_ZOMBIE_BREAK_DOOR_WOOD,
|
||||
ENTITY_ZOMBIE_DEATH,
|
||||
ENTITY_ZOMBIE_HORSE_AMBIENT,
|
||||
ENTITY_ZOMBIE_HORSE_DEATH,
|
||||
ENTITY_ZOMBIE_HORSE_HURT,
|
||||
ENTITY_ZOMBIE_HURT,
|
||||
ENTITY_ZOMBIE_INFECT,
|
||||
ENTITY_ZOMBIE_PIG_AMBIENT,
|
||||
ENTITY_ZOMBIE_PIG_ANGRY,
|
||||
ENTITY_ZOMBIE_PIG_DEATH,
|
||||
ENTITY_ZOMBIE_PIG_HURT,
|
||||
ENTITY_ZOMBIE_STEP,
|
||||
ENTITY_ZOMBIE_VILLAGER_AMBIENT,
|
||||
ENTITY_ZOMBIE_VILLAGER_CONVERTED,
|
||||
ENTITY_ZOMBIE_VILLAGER_CURE,
|
||||
ENTITY_ZOMBIE_VILLAGER_DEATH,
|
||||
ENTITY_ZOMBIE_VILLAGER_HURT,
|
||||
ENTITY_ZOMBIE_VILLAGER_STEP,
|
||||
ITEM_ARMOR_EQUIP_CHAIN,
|
||||
ITEM_ARMOR_EQUIP_DIAMOND,
|
||||
ITEM_ARMOR_EQUIP_GENERIC,
|
||||
ITEM_ARMOR_EQUIP_GOLD,
|
||||
ITEM_ARMOR_EQUIP_IRON,
|
||||
ITEM_ARMOR_EQUIP_LEATHER,
|
||||
ITEM_BOTTLE_FILL,
|
||||
ITEM_BOTTLE_FILL_DRAGONBREATH,
|
||||
ITEM_BUCKET_EMPTY,
|
||||
ITEM_BUCKET_EMPTY_LAVA,
|
||||
ITEM_BUCKET_FILL,
|
||||
ITEM_BUCKET_FILL_LAVA,
|
||||
ITEM_CHORUS_FRUIT_TELEPORT,
|
||||
ITEM_FIRECHARGE_USE,
|
||||
ITEM_FLINTANDSTEEL_USE,
|
||||
ITEM_HOE_TILL,
|
||||
ITEM_SHIELD_BLOCK,
|
||||
ITEM_SHIELD_BREAK,
|
||||
ITEM_SHOVEL_FLATTEN,
|
||||
MUSIC_CREATIVE,
|
||||
MUSIC_CREDITS,
|
||||
MUSIC_DRAGON,
|
||||
MUSIC_END,
|
||||
MUSIC_GAME,
|
||||
MUSIC_MENU,
|
||||
MUSIC_NETHER,
|
||||
RECORD_11,
|
||||
RECORD_13,
|
||||
RECORD_BLOCKS,
|
||||
RECORD_CAT,
|
||||
RECORD_CHIRP,
|
||||
RECORD_FAR,
|
||||
RECORD_MALL,
|
||||
RECORD_MELLOHI,
|
||||
RECORD_STAL,
|
||||
RECORD_STRAD,
|
||||
RECORD_WAIT,
|
||||
RECORD_WARD,
|
||||
UI_BUTTON_CLICK,
|
||||
WEATHER_RAIN,
|
||||
WEATHER_RAIN_ABOVE,
|
||||
}
|
||||
|
Reference in New Issue
Block a user