mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-14 11:45:52 -07:00
Port to new mc-dev format.
This commit is contained in:
@@ -10,278 +10,280 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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// CraftBukkit end
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public class EntityArrow extends Entity {
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private int c;
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private int d;
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private int e;
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private int f;
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private boolean ak;
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public int a;
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private int c = -1;
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private int d = -1;
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private int e = -1;
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private int f = 0;
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private boolean ak = false;
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public int a = 0;
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public EntityLiving b;
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private int al;
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private int am;
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private int am = 0;
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public EntityArrow(World world) {
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super(world);
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c = -1;
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d = -1;
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e = -1;
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f = 0;
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ak = false;
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a = 0;
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am = 0;
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a(0.5F, 0.5F);
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this.a(0.5F, 0.5F);
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.l).getServer();
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CraftServer server = ((WorldServer) this.world).getServer();
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this.bukkitEntity = new CraftArrow(server, this);
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// CraftBukkit end
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}
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public EntityArrow(World world, double d1, double d2, double d3) {
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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a(d1, d2, d3);
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H = 0.0F;
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public EntityArrow(World world, double d0, double d1, double d2) {
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this(world); // CraftBukkit super->this so we assign the entity
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this.a(0.5F, 0.5F);
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this.a(d0, d1, d2);
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this.height = 0.0F;
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}
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public EntityArrow(World world, EntityLiving entityliving) {
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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b = entityliving;
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c(entityliving.p, entityliving.q + (double) entityliving.w(), entityliving.r, entityliving.v, entityliving.w);
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p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
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q -= 0.10000000149011612D;
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r -= MathHelper.a((v / 180F) * 3.141593F) * 0.16F;
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a(p, q, r);
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H = 0.0F;
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s = -MathHelper.a((v / 180F) * 3.141593F) * MathHelper.b((w / 180F) * 3.141593F);
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u = MathHelper.b((v / 180F) * 3.141593F) * MathHelper.b((w / 180F) * 3.141593F);
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t = -MathHelper.a((w / 180F) * 3.141593F);
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a(s, t, u, 1.5F, 1.0F);
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this(world); // CraftBukkit super->this so we assign the entity
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this.b = entityliving;
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this.a(0.5F, 0.5F);
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this.c(entityliving.locX, entityliving.locY + (double) entityliving.w(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.locY -= 0.10000000149011612D;
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this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.a(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
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this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F));
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this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F));
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this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F));
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this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
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}
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protected void a() {}
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public void a(double d1, double d2, double d3, float f1, float f2) {
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float f3 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
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public void a(double d0, double d1, double d2, float f, float f1) {
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float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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d1 /= f3;
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d2 /= f3;
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d3 /= f3;
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d1 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
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d2 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
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d3 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
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d1 *= f1;
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d2 *= f1;
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d3 *= f1;
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s = d1;
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t = d2;
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u = d3;
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float f4 = MathHelper.a(d1 * d1 + d3 * d3);
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d0 /= (double) f2;
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d1 /= (double) f2;
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d2 /= (double) f2;
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d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d0 *= (double) f;
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d1 *= (double) f;
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d2 *= (double) f;
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this.motX = d0;
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this.motY = d1;
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this.motZ = d2;
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float f3 = MathHelper.a(d0 * d0 + d2 * d2);
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x = v = (float) ((Math.atan2(d1, d3) * 180D) / 3.1415927410125732D);
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y = w = (float) ((Math.atan2(d2, f4) * 180D) / 3.1415927410125732D);
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al = 0;
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this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
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this.al = 0;
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}
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public void b_() {
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super.b_();
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if (y == 0.0F && x == 0.0F) {
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float f1 = MathHelper.a(s * s + u * u);
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if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) {
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float f = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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x = v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D);
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y = w = (float) ((Math.atan2(t, f1) * 180D) / 3.1415927410125732D);
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this.lastYaw = this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D);
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}
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if (a > 0) {
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a--;
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}
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if (ak) {
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int i = l.a(c, d, e);
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if (i != f) {
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ak = false;
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s *= W.nextFloat() * 0.2F;
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t *= W.nextFloat() * 0.2F;
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u *= W.nextFloat() * 0.2F;
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al = 0;
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am = 0;
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} else {
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al++;
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if (al == 1200) {
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q();
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if (this.a > 0) {
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--this.a;
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}
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if (this.ak) {
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int i = this.world.getTypeId(this.c, this.d, this.e);
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if (i == this.f) {
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++this.al;
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if (this.al == 1200) {
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this.q();
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}
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return;
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}
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} else {
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am++;
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}
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Vec3D vec3d = Vec3D.b(p, q, r);
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Vec3D vec3d1 = Vec3D.b(p + s, q + t, r + u);
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MovingObjectPosition movingobjectposition = l.a(vec3d, vec3d1);
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vec3d = Vec3D.b(p, q, r);
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vec3d1 = Vec3D.b(p + s, q + t, r + u);
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this.ak = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.al = 0;
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this.am = 0;
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} else {
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++this.am;
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}
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Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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}
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Entity entity = null;
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List list = l.b(((Entity) (this)), z.a(s, t, u).b(1.0D, 1.0D, 1.0D));
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double d1 = 0.0D;
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for (int j = 0; j < list.size(); j++) {
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Entity entity = null;
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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float f1;
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (!entity1.c_() || entity1 == b && am < 5) {
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continue;
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}
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float f5 = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.z.b(f5, f5, f5);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (entity1.c_() && (entity1 != this.b || this.am >= 5)) {
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 == null) {
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continue;
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}
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double d2 = vec3d.a(movingobjectposition1.f);
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if (movingobjectposition1 != null) {
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double d1 = vec3d.a(movingobjectposition1.f);
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if (d2 < d1 || d1 == 0.0D) {
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entity = entity1;
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d1 = d2;
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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float f2;
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if (movingobjectposition != null) {
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if (movingobjectposition.g != null) {
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// CraftBukkit start
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boolean bounce;
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boolean stick;
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if (entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.l).getServer();
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CraftServer server = ((WorldServer) this.world).getServer();
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//TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
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// or leave as DamageCause.ENTITY_ATTACK
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org.bukkit.entity.Entity shooter = (b == null)?null:b.getBukkitEntity();
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org.bukkit.entity.Entity shooter = (this.b == null) ? null : this.b.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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// TODO deal with arrows being fired from a non-entity
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 4;
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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if(!edbpe.isCancelled()) {
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if(!event.isCancelled()) {
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// this function returns if the arrow should stick in or not, i.e. !bounce
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bounce = !movingobjectposition.g.a(((Entity) (b)), edbpe.getDamage());
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stick = movingobjectposition.g.a(this.b, event.getDamage());
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} else {
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// event was cancelled, get if the arrow should bounce or not
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bounce = edbpe.getBounce();
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stick = !event.getBounce();
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}
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} else {
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bounce = !movingobjectposition.g.a(((Entity) (b)), 4);
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stick = movingobjectposition.g.a(this.b, 4);
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}
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if (!bounce) {
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// CraftBukkit end
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l.a(((Entity) (this)), "random.drr", 1.0F, 1.2F / (W.nextFloat() * 0.2F + 0.9F));
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q();
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if (stick) {
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// CraftBukkit end
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this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.q();
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} else {
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s *= -0.10000000149011612D;
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t *= -0.10000000149011612D;
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u *= -0.10000000149011612D;
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v += 180F;
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x += 180F;
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am = 0;
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this.motX *= -0.10000000149011612D;
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this.motY *= -0.10000000149011612D;
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this.motZ *= -0.10000000149011612D;
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this.yaw += 180.0F;
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this.lastYaw += 180.0F;
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this.am = 0;
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}
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} else {
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c = movingobjectposition.b;
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d = movingobjectposition.c;
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e = movingobjectposition.d;
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f = l.a(c, d, e);
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s = (float) (movingobjectposition.f.a - p);
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t = (float) (movingobjectposition.f.b - q);
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u = (float) (movingobjectposition.f.c - r);
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float f2 = MathHelper.a(s * s + t * t + u * u);
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p -= (s / (double) f2) * 0.05000000074505806D;
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q -= (t / (double) f2) * 0.05000000074505806D;
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r -= (u / (double) f2) * 0.05000000074505806D;
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l.a(((Entity) (this)), "random.drr", 1.0F, 1.2F / (W.nextFloat() * 0.2F + 0.9F));
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ak = true;
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a = 7;
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this.c = movingobjectposition.b;
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this.d = movingobjectposition.c;
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this.e = movingobjectposition.d;
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this.f = this.world.getTypeId(this.c, this.d, this.e);
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this.motX = (double) ((float) (movingobjectposition.f.a - this.locX));
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this.motY = (double) ((float) (movingobjectposition.f.b - this.locY));
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this.motZ = (double) ((float) (movingobjectposition.f.c - this.locZ));
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f2 = MathHelper.a(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
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this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
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this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
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this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
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this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.ak = true;
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this.a = 7;
|
||||
}
|
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}
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p += s;
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q += t;
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r += u;
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float f3 = MathHelper.a(s * s + u * u);
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v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D);
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for (w = (float) ((Math.atan2(t, f3) * 180D) / 3.1415927410125732D); w - y < -180F; y -= 360F) {
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;
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||||
}
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for (; w - y >= 180F; y += 360F) {
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;
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||||
}
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||||
for (; v - x < -180F; x -= 360F) {
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;
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||||
}
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for (; v - x >= 180F; x += 360F) {
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;
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||||
}
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w = y + (w - y) * 0.2F;
|
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v = x + (v - x) * 0.2F;
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float f4 = 0.99F;
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float f6 = 0.03F;
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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f2 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
|
||||
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if (v()) {
|
||||
for (int k = 0; k < 4; k++) {
|
||||
float f7 = 0.25F;
|
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
|
||||
;
|
||||
}
|
||||
|
||||
l.a("bubble", p - s * (double) f7, q - t * (double) f7, r - u * (double) f7, s, t, u);
|
||||
while (this.pitch - this.lastPitch >= 180.0F) {
|
||||
this.lastPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.yaw - this.lastYaw < -180.0F) {
|
||||
this.lastYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.yaw - this.lastYaw >= 180.0F) {
|
||||
this.lastYaw += 360.0F;
|
||||
}
|
||||
|
||||
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
|
||||
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
|
||||
float f3 = 0.99F;
|
||||
|
||||
f1 = 0.03F;
|
||||
if (this.v()) {
|
||||
for (int k = 0; k < 4; ++k) {
|
||||
float f4 = 0.25F;
|
||||
|
||||
this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
|
||||
}
|
||||
|
||||
f4 = 0.8F;
|
||||
f3 = 0.8F;
|
||||
}
|
||||
s *= f4;
|
||||
t *= f4;
|
||||
u *= f4;
|
||||
t -= f6;
|
||||
a(p, q, r);
|
||||
|
||||
this.motX *= (double) f3;
|
||||
this.motY *= (double) f3;
|
||||
this.motZ *= (double) f3;
|
||||
this.motY -= (double) f1;
|
||||
this.a(this.locX, this.locY, this.locZ);
|
||||
}
|
||||
|
||||
public void a(NBTTagCompound nbttagcompound) {
|
||||
nbttagcompound.a("xTile", (short) c);
|
||||
nbttagcompound.a("yTile", (short) d);
|
||||
nbttagcompound.a("zTile", (short) e);
|
||||
nbttagcompound.a("inTile", (byte) f);
|
||||
nbttagcompound.a("shake", (byte) a);
|
||||
nbttagcompound.a("inGround", (byte) (ak ? 1 : 0));
|
||||
nbttagcompound.a("xTile", (short) this.c);
|
||||
nbttagcompound.a("yTile", (short) this.d);
|
||||
nbttagcompound.a("zTile", (short) this.e);
|
||||
nbttagcompound.a("inTile", (byte) this.f);
|
||||
nbttagcompound.a("shake", (byte) this.a);
|
||||
nbttagcompound.a("inGround", (byte) (this.ak ? 1 : 0));
|
||||
}
|
||||
|
||||
public void b(NBTTagCompound nbttagcompound) {
|
||||
c = ((int) (nbttagcompound.c("xTile")));
|
||||
d = ((int) (nbttagcompound.c("yTile")));
|
||||
e = ((int) (nbttagcompound.c("zTile")));
|
||||
f = nbttagcompound.b("inTile") & 0xff;
|
||||
a = nbttagcompound.b("shake") & 0xff;
|
||||
ak = nbttagcompound.b("inGround") == 1;
|
||||
this.c = nbttagcompound.c("xTile");
|
||||
this.d = nbttagcompound.c("yTile");
|
||||
this.e = nbttagcompound.c("zTile");
|
||||
this.f = nbttagcompound.b("inTile") & 255;
|
||||
this.a = nbttagcompound.b("shake") & 255;
|
||||
this.ak = nbttagcompound.b("inGround") == 1;
|
||||
}
|
||||
|
||||
public void b(EntityPlayer entityplayer) {
|
||||
if (l.z) {
|
||||
return;
|
||||
}
|
||||
if (ak && b == entityplayer && a <= 0 && entityplayer.an.a(new ItemStack(Item.j, 1))) {
|
||||
l.a(((Entity) (this)), "random.pop", 0.2F, ((W.nextFloat() - W.nextFloat()) * 0.7F + 1.0F) * 2.0F);
|
||||
entityplayer.c(((Entity) (this)), 1);
|
||||
q();
|
||||
public void b(EntityHuman entityhuman) {
|
||||
if (!this.world.isStatic) {
|
||||
if (this.ak && this.b == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
|
||||
this.world.a(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
|
||||
entityhuman.c(this, 1);
|
||||
this.q();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user