mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-14 19:55:52 -07:00
Port to new mc-dev format.
This commit is contained in:
@@ -1,7 +1,6 @@
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package net.minecraft.server;
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import java.util.List;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.craftbukkit.entity.CraftFireball;
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@@ -11,215 +10,218 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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// CraftBukkit end
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public class EntityFireball extends Entity {
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private int e;
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private int f;
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private int ak;
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private int al;
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private boolean am;
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public int a;
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private int e = -1;
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private int f = -1;
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private int ak = -1;
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private int al = 0;
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private boolean am = false;
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public int a = 0;
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private EntityLiving an;
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private int ao;
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private int ap;
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private int ap = 0;
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public double b;
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public double c;
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public double d;
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public EntityFireball(World world) {
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super(world);
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e = -1;
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f = -1;
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ak = -1;
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al = 0;
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am = false;
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a = 0;
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ap = 0;
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a(1.0F, 1.0F);
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this.a(1.0F, 1.0F);
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.l).getServer();
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CraftServer server = ((WorldServer) this.world).getServer();
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this.bukkitEntity = new CraftFireball(server, this);
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// CraftBukkit end
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}
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protected void a() {}
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public EntityFireball(World world, EntityLiving entityliving, double d1, double d2, double d3) {
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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an = entityliving;
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c(entityliving.p, entityliving.q, entityliving.r, entityliving.v, entityliving.w);
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a(p, q, r);
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H = 0.0F;
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s = t = u = 0.0D;
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d1 += W.nextGaussian() * 0.40000000000000002D;
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d2 += W.nextGaussian() * 0.40000000000000002D;
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d3 += W.nextGaussian() * 0.40000000000000002D;
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double d4 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
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this(world); // CraftBukkit super->this so we assign the entity
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b = (d1 / d4) * 0.10000000000000001D;
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c = (d2 / d4) * 0.10000000000000001D;
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d = (d3 / d4) * 0.10000000000000001D;
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this.an = entityliving;
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this.a(1.0F, 1.0F);
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this.c(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.a(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
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this.motX = this.motY = this.motZ = 0.0D;
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d0 += this.random.nextGaussian() * 0.4D;
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d1 += this.random.nextGaussian() * 0.4D;
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d2 += this.random.nextGaussian() * 0.4D;
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double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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this.b = d0 / d3 * 0.1D;
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this.c = d1 / d3 * 0.1D;
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this.d = d2 / d3 * 0.1D;
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}
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public void b_() {
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super.b_();
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Z = 10;
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if (a > 0) {
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a--;
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this.fireTicks = 10;
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if (this.a > 0) {
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--this.a;
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}
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if (am) {
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int i = l.a(e, f, ak);
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if (i != al) {
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am = false;
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s *= W.nextFloat() * 0.2F;
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t *= W.nextFloat() * 0.2F;
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u *= W.nextFloat() * 0.2F;
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ao = 0;
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ap = 0;
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} else {
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ao++;
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if (ao == 1200) {
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q();
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if (this.am) {
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int i = this.world.getTypeId(this.e, this.f, this.ak);
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if (i == this.al) {
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++this.ao;
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if (this.ao == 1200) {
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this.q();
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}
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return;
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}
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} else {
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ap++;
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}
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Vec3D vec3d = Vec3D.b(p, q, r);
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Vec3D vec3d1 = Vec3D.b(p + s, q + t, r + u);
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MovingObjectPosition movingobjectposition = l.a(vec3d, vec3d1);
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vec3d = Vec3D.b(p, q, r);
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vec3d1 = Vec3D.b(p + s, q + t, r + u);
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this.am = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.ao = 0;
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this.ap = 0;
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} else {
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++this.ap;
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}
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Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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}
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Entity entity = null;
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List list = l.b(((Entity) (this)), z.a(s, t, u).b(1.0D, 1.0D, 1.0D));
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double d1 = 0.0D;
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for (int j = 0; j < list.size(); j++) {
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Entity entity = null;
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (!entity1.c_() || entity1 == an && ap < 25) {
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continue;
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}
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float f3 = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.z.b(f3, f3, f3);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (entity1.c_() && (entity1 != this.an || this.ap >= 25)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 == null) {
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continue;
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}
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double d2 = vec3d.a(movingobjectposition1.f);
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if (movingobjectposition1 != null) {
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double d1 = vec3d.a(movingobjectposition1.f);
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if (d2 < d1 || d1 == 0.0D) {
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entity = entity1;
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d1 = d2;
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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if (movingobjectposition != null) {
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// CraftBukkit start
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if (movingobjectposition.g != null) {
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// CraftBukkit start
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boolean bounce;
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boolean stick;
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if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.l).getServer();
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org.bukkit.entity.Entity shooter = (an == null)?null:an.getBukkitEntity();
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.an == null) ? null : this.an.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if(!edbpe.isCancelled()) {
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if(!event.isCancelled()) {
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// this function returns if the fireball should stick or not, i.e. !bounce
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bounce = !movingobjectposition.g.a(((Entity) (an)), edbpe.getDamage());
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stick = movingobjectposition.g.a(this.an, event.getDamage());
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} else {
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// event was cancelled, get if the fireball should bounce or not
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bounce = edbpe.getBounce();
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stick = !event.getBounce();
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}
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} else {
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bounce = !movingobjectposition.g.a(((Entity) (an)), 0);
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stick = movingobjectposition.g.a(this.an, 0);
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}
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if (!bounce) {
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if (stick) {
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// CraftBukkit end
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;
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}
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}
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l.a(((Entity) (null)), p, q, r, 1.0F, true);
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q();
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}
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p += s;
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q += t;
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r += u;
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float f1 = MathHelper.a(s * s + u * u);
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// CraftBukkit end
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v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D);
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for (w = (float) ((Math.atan2(t, f1) * 180D) / 3.1415927410125732D); w - y < -180F; y -= 360F) {
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this.world.a((Entity) null, this.locX, this.locY, this.locZ, 1.0F, true);
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this.q();
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}
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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;
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}
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for (; w - y >= 180F; y += 360F) {
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;
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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}
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for (; v - x < -180F; x -= 360F) {
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;
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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}
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for (; v - x >= 180F; x += 360F) {
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;
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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}
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w = y + (w - y) * 0.2F;
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v = x + (v - x) * 0.2F;
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.95F;
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if (v()) {
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for (int k = 0; k < 4; k++) {
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float f4 = 0.25F;
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if (this.v()) {
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
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l.a("bubble", p - s * (double) f4, q - t * (double) f4, r - u * (double) f4, s, t, u);
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this.world.a("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
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}
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f2 = 0.8F;
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}
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s += b;
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t += c;
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u += d;
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s *= f2;
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t *= f2;
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u *= f2;
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l.a("smoke", p, q + 0.5D, r, 0.0D, 0.0D, 0.0D);
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a(p, q, r);
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this.motX += this.b;
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this.motY += this.c;
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this.motZ += this.d;
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this.motX *= (double) f2;
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this.motY *= (double) f2;
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this.motZ *= (double) f2;
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this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
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this.a(this.locX, this.locY, this.locZ);
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}
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public void a(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("xTile", (short) e);
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nbttagcompound.a("yTile", (short) f);
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nbttagcompound.a("zTile", (short) ak);
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nbttagcompound.a("inTile", (byte) al);
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nbttagcompound.a("shake", (byte) a);
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nbttagcompound.a("inGround", (byte) (am ? 1 : 0));
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nbttagcompound.a("xTile", (short) this.e);
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nbttagcompound.a("yTile", (short) this.f);
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nbttagcompound.a("zTile", (short) this.ak);
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nbttagcompound.a("inTile", (byte) this.al);
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nbttagcompound.a("shake", (byte) this.a);
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nbttagcompound.a("inGround", (byte) (this.am ? 1 : 0));
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}
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public void b(NBTTagCompound nbttagcompound) {
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e = ((int) (nbttagcompound.c("xTile")));
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f = ((int) (nbttagcompound.c("yTile")));
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ak = ((int) (nbttagcompound.c("zTile")));
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al = nbttagcompound.b("inTile") & 0xff;
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a = nbttagcompound.b("shake") & 0xff;
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am = nbttagcompound.b("inGround") == 1;
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this.e = nbttagcompound.c("xTile");
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this.f = nbttagcompound.c("yTile");
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this.ak = nbttagcompound.c("zTile");
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this.al = nbttagcompound.b("inTile") & 255;
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this.a = nbttagcompound.b("shake") & 255;
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this.am = nbttagcompound.b("inGround") == 1;
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}
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public boolean c_() {
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@@ -227,18 +229,19 @@ public class EntityFireball extends Entity {
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}
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public boolean a(Entity entity, int i) {
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y();
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this.y();
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if (entity != null) {
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Vec3D vec3d = entity.G();
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if (vec3d != null) {
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s = vec3d.a;
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t = vec3d.b;
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u = vec3d.c;
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b = s * 0.10000000000000001D;
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c = t * 0.10000000000000001D;
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d = u * 0.10000000000000001D;
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this.motX = vec3d.a;
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this.motY = vec3d.b;
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this.motZ = vec3d.c;
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this.b = this.motX * 0.1D;
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this.c = this.motY * 0.1D;
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this.d = this.motZ * 0.1D;
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}
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return true;
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} else {
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return false;
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