mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-15 12:13:54 -07:00
Port to new mc-dev format.
This commit is contained in:
@@ -1,7 +1,6 @@
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package net.minecraft.server;
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import java.util.List;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.craftbukkit.entity.CraftFish;
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@@ -13,17 +12,17 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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public class EntityFish extends Entity {
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private int d;
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private int e;
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private int f;
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private int ak;
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private boolean al;
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public int a;
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public EntityPlayer b;
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private int d = -1;
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private int e = -1;
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private int f = -1;
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private int ak = 0;
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private boolean al = false;
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public int a = 0;
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public EntityHuman b;
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private int am;
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private int an;
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private int ao;
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public Entity c;
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private int an = 0;
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private int ao = 0;
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public Entity c = null;
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private int ap;
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private double aq;
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private double ar;
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@@ -33,332 +32,345 @@ public class EntityFish extends Entity {
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public EntityFish(World world) {
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super(world);
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d = -1;
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e = -1;
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f = -1;
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ak = 0;
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al = false;
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a = 0;
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an = 0;
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ao = 0;
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c = null;
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a(0.25F, 0.25F);
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this.a(0.25F, 0.25F);
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//CraftBukkit start
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CraftServer server = ((WorldServer) this.l).getServer();
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CraftServer server = ((WorldServer) this.world).getServer();
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this.bukkitEntity = new CraftFish(server, this);
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//CraftBukkit end
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}
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protected void a() {}
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public EntityFish(World world, EntityPlayer entityplayer) {
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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b = entityplayer;
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b.aE = this;
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c(entityplayer.p, (entityplayer.q + 1.6200000000000001D) - (double) entityplayer.H, entityplayer.r, entityplayer.v, entityplayer.w);
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p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
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q -= 0.10000000149011612D;
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r -= MathHelper.a((v / 180F) * 3.141593F) * 0.16F;
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a(p, q, r);
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H = 0.0F;
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float f1 = 0.4F;
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public EntityFish(World world, EntityHuman entityhuman) {
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this(world); // CraftBukkit super->this so we assign the entity
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s = -MathHelper.a((v / 180F) * 3.141593F) * MathHelper.b((w / 180F) * 3.141593F) * f1;
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u = MathHelper.b((v / 180F) * 3.141593F) * MathHelper.b((w / 180F) * 3.141593F) * f1;
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t = -MathHelper.a((w / 180F) * 3.141593F) * f1;
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a(s, t, u, 1.5F, 1.0F);
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this.b = entityhuman;
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this.b.hookedFish = this;
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this.a(0.25F, 0.25F);
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this.c(entityhuman.locX, entityhuman.locY + 1.62D - (double) entityhuman.height, entityhuman.locZ, entityhuman.yaw, entityhuman.pitch);
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this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.locY -= 0.10000000149011612D;
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this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.a(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
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float f = 0.4F;
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this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
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this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
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this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F) * f);
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this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
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}
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public void a(double d1, double d2, double d3, float f1, float f2) {
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float f3 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
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public void a(double d0, double d1, double d2, float f, float f1) {
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float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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d1 /= f3;
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d2 /= f3;
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d3 /= f3;
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d1 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
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d2 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
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d3 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
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d1 *= f1;
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d2 *= f1;
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d3 *= f1;
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s = d1;
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t = d2;
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u = d3;
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float f4 = MathHelper.a(d1 * d1 + d3 * d3);
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d0 /= (double) f2;
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d1 /= (double) f2;
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d2 /= (double) f2;
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d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d0 *= (double) f;
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d1 *= (double) f;
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d2 *= (double) f;
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this.motX = d0;
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this.motY = d1;
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this.motZ = d2;
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float f3 = MathHelper.a(d0 * d0 + d2 * d2);
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x = v = (float) ((Math.atan2(d1, d3) * 180D) / 3.1415927410125732D);
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y = w = (float) ((Math.atan2(d2, f4) * 180D) / 3.1415927410125732D);
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am = 0;
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this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
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this.am = 0;
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}
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public void b_() {
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super.b_();
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if (ap > 0) {
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double d1 = p + (aq - p) / (double) ap;
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double d2 = q + (ar - q) / (double) ap;
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double d3 = r + (as - r) / (double) ap;
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double d4;
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if (this.ap > 0) {
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double d0 = this.locX + (this.aq - this.locX) / (double) this.ap;
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double d1 = this.locY + (this.ar - this.locY) / (double) this.ap;
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double d2 = this.locZ + (this.as - this.locZ) / (double) this.ap;
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for (d4 = at - (double) v; d4 < -180D; d4 += 360D) {
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double d3;
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for (d3 = this.at - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
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;
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}
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for (; d4 >= 180D; d4 -= 360D) {
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;
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}
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v += ((float) (d4 / (double) ap));
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w += ((float) ((au - (double) w) / (double) ap));
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ap--;
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a(d1, d2, d3);
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b(v, w);
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return;
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}
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if (!this.l.z) {
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ItemStack itemstack = b.P();
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if (b.G || !b.B() || itemstack == null || itemstack.a() != Item.aP || b(((Entity) (b))) > 1024D) {
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q();
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b.aE = null;
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return;
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while (d3 >= 180.0D) {
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d3 -= 360.0D;
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}
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if (c != null) {
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if (c.G) {
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c = null;
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} else {
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p = c.p;
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q = c.z.b + (double) c.J * 0.80000000000000004D;
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r = c.r;
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this.yaw = (float) ((double) this.yaw + d3 / (double) this.ap);
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this.pitch = (float) ((double) this.pitch + (this.au - (double) this.pitch) / (double) this.ap);
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--this.ap;
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this.a(d0, d1, d2);
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this.b(this.yaw, this.pitch);
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} else {
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if (!this.world.isStatic) {
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ItemStack itemstack = this.b.P();
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// CraftBukkit - cast this.b to Entity
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if (this.b.dead || !this.b.B() || itemstack == null || itemstack.a() != Item.FISHING_ROD || this.b((Entity) this.b) > 1024.0D) {
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this.q();
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this.b.hookedFish = null;
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return;
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}
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}
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}
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if (a > 0) {
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a--;
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}
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if (al) {
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int i = this.l.a(d, e, f);
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if (i != ak) {
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al = false;
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s *= W.nextFloat() * 0.2F;
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t *= W.nextFloat() * 0.2F;
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u *= W.nextFloat() * 0.2F;
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am = 0;
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an = 0;
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} else {
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am++;
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if (am == 1200) {
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q();
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}
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return;
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}
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} else {
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an++;
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}
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Vec3D vec3d = Vec3D.b(p, q, r);
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Vec3D vec3d1 = Vec3D.b(p + s, q + t, r + u);
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MovingObjectPosition movingobjectposition = this.l.a(vec3d, vec3d1);
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vec3d = Vec3D.b(p, q, r);
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vec3d1 = Vec3D.b(p + s, q + t, r + u);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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}
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Entity entity = null;
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List list = this.l.b(((Entity) (this)), z.a(s, t, u).b(1.0D, 1.0D, 1.0D));
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double d5 = 0.0D;
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for (int j = 0; j < list.size(); j++) {
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Entity entity1 = (Entity) list.get(j);
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if (!entity1.c_() || entity1 == b && an < 5) {
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continue;
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}
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float f3 = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.z.b(f3, f3, f3);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 == null) {
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continue;
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}
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double d6 = vec3d.a(movingobjectposition1.f);
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if (d6 < d5 || d5 == 0.0D) {
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entity = entity1;
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d5 = d6;
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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if (movingobjectposition != null) {
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if (movingobjectposition.g != null) {
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// CraftBukkit start
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// TODO add EntityDamagedByProjectileEvent : fishing hook?
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boolean bounce;
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if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.l).getServer();
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org.bukkit.entity.Entity shooter = (b == null)?null:b.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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if(!edbpe.isCancelled()) {
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// this function returns if the fish should stick or not, i.e. !bounce
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bounce = !movingobjectposition.g.a(((Entity) (b)), edbpe.getDamage());
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} else {
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// event was cancelled, get if the fish should bounce or not
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bounce = edbpe.getBounce();
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if (this.c != null) {
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if (!this.c.dead) {
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this.locX = this.c.locX;
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this.locY = this.c.boundingBox.b + (double) this.c.width * 0.8D;
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this.locZ = this.c.locZ;
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return;
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}
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} else {
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bounce = !movingobjectposition.g.a(((Entity) (b)), 0);
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this.c = null;
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}
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if (!bounce) {
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// CraftBukkit end
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c = movingobjectposition.g;
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}
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if (this.a > 0) {
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--this.a;
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}
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if (this.al) {
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int i = this.world.getTypeId(this.d, this.e, this.f);
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if (i == this.ak) {
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++this.am;
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if (this.am == 1200) {
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this.q();
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}
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return;
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}
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this.al = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
|
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.am = 0;
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this.an = 0;
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} else {
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al = true;
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++this.an;
|
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}
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}
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if (al) {
|
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return;
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}
|
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c(s, t, u);
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float f1 = MathHelper.a(s * s + u * u);
|
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|
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v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D);
|
||||
for (w = (float) ((Math.atan2(t, f1) * 180D) / 3.1415927410125732D); w - y < -180F; y -= 360F) {
|
||||
;
|
||||
}
|
||||
for (; w - y >= 180F; y += 360F) {
|
||||
;
|
||||
}
|
||||
for (; v - x < -180F; x -= 360F) {
|
||||
;
|
||||
}
|
||||
for (; v - x >= 180F; x += 360F) {
|
||||
;
|
||||
}
|
||||
w = y + (w - y) * 0.2F;
|
||||
v = x + (v - x) * 0.2F;
|
||||
float f2 = 0.92F;
|
||||
Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
|
||||
Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
||||
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
|
||||
|
||||
if (A || B) {
|
||||
f2 = 0.5F;
|
||||
}
|
||||
int k = 5;
|
||||
double d8 = 0.0D;
|
||||
|
||||
for (int l = 0; l < k; l++) {
|
||||
double d9 = ((z.b + ((z.e - z.b) * (double) (l + 0)) / (double) k) - 0.125D) + 0.125D;
|
||||
double d10 = ((z.b + ((z.e - z.b) * (double) (l + 1)) / (double) k) - 0.125D) + 0.125D;
|
||||
AxisAlignedBB axisalignedbb1 = AxisAlignedBB.b(z.a, d9, z.c, z.d, d10, z.f);
|
||||
|
||||
if (this.l.b(axisalignedbb1, Material.f)) {
|
||||
d8 += 1.0D / (double) k;
|
||||
vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
|
||||
vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
|
||||
if (movingobjectposition != null) {
|
||||
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
|
||||
}
|
||||
}
|
||||
|
||||
if (d8 > 0.0D) {
|
||||
if (ao > 0) {
|
||||
ao--;
|
||||
} else if (W.nextInt(500) == 0) {
|
||||
ao = W.nextInt(30) + 10;
|
||||
t -= 0.20000000298023224D;
|
||||
this.l.a(((Entity) (this)), "random.splash", 0.25F, 1.0F + (W.nextFloat() - W.nextFloat()) * 0.4F);
|
||||
float f4 = MathHelper.b(z.b);
|
||||
Entity entity = null;
|
||||
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
|
||||
double d4 = 0.0D;
|
||||
|
||||
for (int i1 = 0; (float) i1 < 1.0F + I * 20F; i1++) {
|
||||
float f5 = (W.nextFloat() * 2.0F - 1.0F) * I;
|
||||
float f7 = (W.nextFloat() * 2.0F - 1.0F) * I;
|
||||
double d5;
|
||||
|
||||
this.l.a("bubble", p + (double) f5, f4 + 1.0F, r + (double) f7, s, t - (double) (W.nextFloat() * 0.2F), u);
|
||||
}
|
||||
for (int j = 0; j < list.size(); ++j) {
|
||||
Entity entity1 = (Entity) list.get(j);
|
||||
|
||||
for (int j1 = 0; (float) j1 < 1.0F + I * 20F; j1++) {
|
||||
float f6 = (W.nextFloat() * 2.0F - 1.0F) * I;
|
||||
float f8 = (W.nextFloat() * 2.0F - 1.0F) * I;
|
||||
if (entity1.c_() && (entity1 != this.b || this.an >= 5)) {
|
||||
float f = 0.3F;
|
||||
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
|
||||
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
|
||||
|
||||
this.l.a("splash", p + (double) f6, f4 + 1.0F, r + (double) f8, s, t, u);
|
||||
if (movingobjectposition1 != null) {
|
||||
d5 = vec3d.a(movingobjectposition1.f);
|
||||
if (d5 < d4 || d4 == 0.0D) {
|
||||
entity = entity1;
|
||||
d4 = d5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ao > 0) {
|
||||
t -= (double) (W.nextFloat() * W.nextFloat() * W.nextFloat()) * 0.20000000000000001D;
|
||||
}
|
||||
double d7 = d8 * 2D - 1.0D;
|
||||
|
||||
t += 0.039999999105930328D * d7;
|
||||
if (d8 > 0.0D) {
|
||||
f2 = (float) ((double) f2 * 0.90000000000000002D);
|
||||
t *= 0.80000000000000004D;
|
||||
if (entity != null) {
|
||||
movingobjectposition = new MovingObjectPosition(entity);
|
||||
}
|
||||
|
||||
if (movingobjectposition != null) {
|
||||
if (movingobjectposition.g != null) {
|
||||
// CraftBukkit start
|
||||
// TODO add EntityDamagedByProjectileEvent : fishing hook?
|
||||
boolean stick;
|
||||
if (movingobjectposition.g instanceof EntityLiving) {
|
||||
CraftServer server = ((WorldServer) this.world).getServer();
|
||||
org.bukkit.entity.Entity shooter = (this.b == null) ? null : this.b.getBukkitEntity();
|
||||
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
|
||||
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
|
||||
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
|
||||
int damage = 0;
|
||||
|
||||
// TODO @see EntityArrow#162
|
||||
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
|
||||
server.getPluginManager().callEvent(event);
|
||||
|
||||
if(!event.isCancelled()) {
|
||||
// this function returns if the fish should stick or not, i.e. !bounce
|
||||
stick = movingobjectposition.g.a(this.b, event.getDamage());
|
||||
} else {
|
||||
// event was cancelled, get if the fish should bounce or not
|
||||
stick = !event.getBounce();
|
||||
}
|
||||
} else {
|
||||
stick = movingobjectposition.g.a(this.b, 0);
|
||||
}
|
||||
if (!stick) {
|
||||
c = movingobjectposition.g;
|
||||
}
|
||||
// CraftBukkit end
|
||||
} else {
|
||||
this.al = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.al) {
|
||||
this.c(this.motX, this.motY, this.motZ);
|
||||
float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
|
||||
|
||||
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
|
||||
|
||||
for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
|
||||
;
|
||||
}
|
||||
|
||||
while (this.pitch - this.lastPitch >= 180.0F) {
|
||||
this.lastPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.yaw - this.lastYaw < -180.0F) {
|
||||
this.lastYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.yaw - this.lastYaw >= 180.0F) {
|
||||
this.lastYaw += 360.0F;
|
||||
}
|
||||
|
||||
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
|
||||
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
|
||||
float f2 = 0.92F;
|
||||
|
||||
if (this.onGround || this.B) {
|
||||
f2 = 0.5F;
|
||||
}
|
||||
|
||||
byte b0 = 5;
|
||||
double d6 = 0.0D;
|
||||
|
||||
for (int k = 0; k < b0; ++k) {
|
||||
double d7 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 0) / (double) b0 - 0.125D + 0.125D;
|
||||
double d8 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 1) / (double) b0 - 0.125D + 0.125D;
|
||||
AxisAlignedBB axisalignedbb1 = AxisAlignedBB.b(this.boundingBox.a, d7, this.boundingBox.c, this.boundingBox.d, d8, this.boundingBox.f);
|
||||
|
||||
if (this.world.b(axisalignedbb1, Material.WATER)) {
|
||||
d6 += 1.0D / (double) b0;
|
||||
}
|
||||
}
|
||||
|
||||
if (d6 > 0.0D) {
|
||||
if (this.ao > 0) {
|
||||
--this.ao;
|
||||
} else if (this.random.nextInt(500) == 0) {
|
||||
this.ao = this.random.nextInt(30) + 10;
|
||||
this.motY -= 0.20000000298023224D;
|
||||
this.world.a(this, "random.splash", 0.25F, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
|
||||
float f3 = (float) MathHelper.b(this.boundingBox.b);
|
||||
|
||||
int l;
|
||||
float f4;
|
||||
float f5;
|
||||
|
||||
for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) {
|
||||
f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
|
||||
f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
|
||||
this.world.a("bubble", this.locX + (double) f4, (double) (f3 + 1.0F), this.locZ + (double) f5, this.motX, this.motY - (double) (this.random.nextFloat() * 0.2F), this.motZ);
|
||||
}
|
||||
|
||||
for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) {
|
||||
f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
|
||||
f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
|
||||
this.world.a("splash", this.locX + (double) f4, (double) (f3 + 1.0F), this.locZ + (double) f5, this.motX, this.motY, this.motZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.ao > 0) {
|
||||
this.motY -= (double) (this.random.nextFloat() * this.random.nextFloat() * this.random.nextFloat()) * 0.2D;
|
||||
}
|
||||
|
||||
d5 = d6 * 2.0D - 1.0D;
|
||||
this.motY += 0.03999999910593033D * d5;
|
||||
if (d6 > 0.0D) {
|
||||
f2 = (float) ((double) f2 * 0.9D);
|
||||
this.motY *= 0.8D;
|
||||
}
|
||||
|
||||
this.motX *= (double) f2;
|
||||
this.motY *= (double) f2;
|
||||
this.motZ *= (double) f2;
|
||||
this.a(this.locX, this.locY, this.locZ);
|
||||
}
|
||||
}
|
||||
s *= f2;
|
||||
t *= f2;
|
||||
u *= f2;
|
||||
a(p, q, r);
|
||||
}
|
||||
|
||||
public void a(NBTTagCompound nbttagcompound) {
|
||||
nbttagcompound.a("xTile", (short) d);
|
||||
nbttagcompound.a("yTile", (short) e);
|
||||
nbttagcompound.a("zTile", (short) f);
|
||||
nbttagcompound.a("inTile", (byte) ak);
|
||||
nbttagcompound.a("shake", (byte) a);
|
||||
nbttagcompound.a("inGround", (byte) (al ? 1 : 0));
|
||||
nbttagcompound.a("xTile", (short) this.d);
|
||||
nbttagcompound.a("yTile", (short) this.e);
|
||||
nbttagcompound.a("zTile", (short) this.f);
|
||||
nbttagcompound.a("inTile", (byte) this.ak);
|
||||
nbttagcompound.a("shake", (byte) this.a);
|
||||
nbttagcompound.a("inGround", (byte) (this.al ? 1 : 0));
|
||||
}
|
||||
|
||||
public void b(NBTTagCompound nbttagcompound) {
|
||||
d = ((int) (nbttagcompound.c("xTile")));
|
||||
e = ((int) (nbttagcompound.c("yTile")));
|
||||
f = ((int) (nbttagcompound.c("zTile")));
|
||||
ak = nbttagcompound.b("inTile") & 0xff;
|
||||
a = nbttagcompound.b("shake") & 0xff;
|
||||
al = nbttagcompound.b("inGround") == 1;
|
||||
this.d = nbttagcompound.c("xTile");
|
||||
this.e = nbttagcompound.c("yTile");
|
||||
this.f = nbttagcompound.c("zTile");
|
||||
this.ak = nbttagcompound.b("inTile") & 255;
|
||||
this.a = nbttagcompound.b("shake") & 255;
|
||||
this.al = nbttagcompound.b("inGround") == 1;
|
||||
}
|
||||
|
||||
public int d() {
|
||||
byte byte0 = 0;
|
||||
byte b0 = 0;
|
||||
|
||||
if (c != null) {
|
||||
double d1 = b.p - p;
|
||||
double d2 = b.q - q;
|
||||
double d3 = b.r - r;
|
||||
double d4 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
|
||||
double d5 = 0.10000000000000001D;
|
||||
if (this.c != null) {
|
||||
double d0 = this.b.locX - this.locX;
|
||||
double d1 = this.b.locY - this.locY;
|
||||
double d2 = this.b.locZ - this.locZ;
|
||||
double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
|
||||
double d4 = 0.1D;
|
||||
|
||||
c.s += d1 * d5;
|
||||
c.t += d2 * d5 + (double) MathHelper.a(d4) * 0.080000000000000002D;
|
||||
c.u += d3 * d5;
|
||||
byte0 = 3;
|
||||
} else if (ao > 0) {
|
||||
EntityItem entityitem = new EntityItem(l, p, q, r, new ItemStack(Item.aS));
|
||||
double d6 = b.p - p;
|
||||
double d7 = b.q - q;
|
||||
double d8 = b.r - r;
|
||||
double d9 = MathHelper.a(d6 * d6 + d7 * d7 + d8 * d8);
|
||||
double d10 = 0.10000000000000001D;
|
||||
this.c.motX += d0 * d4;
|
||||
this.c.motY += d1 * d4 + (double) MathHelper.a(d3) * 0.08D;
|
||||
this.c.motZ += d2 * d4;
|
||||
b0 = 3;
|
||||
} else if (this.ao > 0) {
|
||||
EntityItem entityitem = new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.RAW_FISH));
|
||||
double d5 = this.b.locX - this.locX;
|
||||
double d6 = this.b.locY - this.locY;
|
||||
double d7 = this.b.locZ - this.locZ;
|
||||
double d8 = (double) MathHelper.a(d5 * d5 + d6 * d6 + d7 * d7);
|
||||
double d9 = 0.1D;
|
||||
|
||||
entityitem.s = d6 * d10;
|
||||
entityitem.t = d7 * d10 + (double) MathHelper.a(d9) * 0.080000000000000002D;
|
||||
entityitem.u = d8 * d10;
|
||||
l.a(((Entity) (entityitem)));
|
||||
byte0 = 1;
|
||||
entityitem.motX = d5 * d9;
|
||||
entityitem.motY = d6 * d9 + (double) MathHelper.a(d8) * 0.08D;
|
||||
entityitem.motZ = d7 * d9;
|
||||
this.world.a((Entity) entityitem);
|
||||
b0 = 1;
|
||||
}
|
||||
if (al) {
|
||||
byte0 = 2;
|
||||
|
||||
if (this.al) {
|
||||
b0 = 2;
|
||||
}
|
||||
q();
|
||||
b.aE = null;
|
||||
return ((int) (byte0));
|
||||
|
||||
this.q();
|
||||
this.b.hookedFish = null;
|
||||
return b0;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user