Port to new mc-dev format.

This commit is contained in:
Erik Broes
2011-01-29 22:50:29 +01:00
parent d0cd8c6cc7
commit df69047324
96 changed files with 8809 additions and 9406 deletions

View File

@@ -3,125 +3,121 @@ package net.minecraft.server;
public class ItemInWorldManager {
private World b;
public EntityPlayer a;
public EntityHuman a;
private float c;
public float d; // CraftBukkit private -> public
private int e;
private float f;
public float d = 0.0F; // CraftBukkit private -> public
private int e = 0;
private float f = 0.0F;
private int g;
private int h;
private int i;
public ItemInWorldManager(World world) {
d = 0.0F;
e = 0;
f = 0.0F;
b = world;
this.b = world;
}
public void a(int j, int k, int l) {
int i1 = b.a(j, k, l);
public void a(int i, int j, int k) {
int l = this.b.getTypeId(i, j, k);
if (i1 > 0 && d == 0.0F) {
Block.m[i1].b(b, j, k, l, a);
if (l > 0 && this.d == 0.0F) {
Block.byId[l].b(this.b, i, j, k, this.a);
}
if (i1 > 0 && Block.m[i1].a(a) >= 1.0F) {
c(j, k, l);
if (l > 0 && Block.byId[l].a(this.a) >= 1.0F) {
this.c(i, j, k);
}
}
public void a() {
d = 0.0F;
e = 0;
this.d = 0.0F;
this.e = 0;
}
public void a(int j, int k, int l, int i1) {
if (e > 0) {
e--;
return;
}
if (j == g && k == h && l == i) {
int j1 = b.a(j, k, l);
if (j1 == 0) {
return;
}
Block block = Block.m[j1];
d += block.a(a);
f++;
if (d >= 1.0F) {
c(j, k, l);
d = 0.0F;
c = 0.0F;
f = 0.0F;
e = 5;
}
public void a(int i, int j, int k, int l) {
if (this.e > 0) {
--this.e;
} else {
d = 0.0F;
c = 0.0F;
f = 0.0F;
g = j;
h = k;
i = l;
if (i == this.g && j == this.h && k == this.i) {
int i1 = this.b.getTypeId(i, j, k);
if (i1 == 0) {
return;
}
Block block = Block.byId[i1];
this.d += block.a(this.a);
++this.f;
if (this.d >= 1.0F) {
this.c(i, j, k);
this.d = 0.0F;
this.c = 0.0F;
this.f = 0.0F;
this.e = 5;
}
} else {
this.d = 0.0F;
this.c = 0.0F;
this.f = 0.0F;
this.g = i;
this.h = j;
this.i = k;
}
}
}
public boolean b(int j, int k, int l) {
Block block = Block.m[b.a(j, k, l)];
int i1 = b.b(j, k, l);
boolean flag = b.e(j, k, l, 0);
public boolean b(int i, int j, int k) {
Block block = Block.byId[this.b.getTypeId(i, j, k)];
int l = this.b.getData(i, j, k);
boolean flag = this.b.e(i, j, k, 0);
if (block != null && flag) {
block.a(b, j, k, l, i1);
block.a(this.b, i, j, k, l);
}
return flag;
}
public boolean c(int j, int k, int l) {
int i1 = b.a(j, k, l);
int j1 = b.b(j, k, l);
boolean flag = b(j, k, l);
ItemStack itemstack = a.P();
public boolean c(int i, int j, int k) {
int l = this.b.getTypeId(i, j, k);
int i1 = this.b.getData(i, j, k);
boolean flag = this.b(i, j, k);
ItemStack itemstack = this.a.P();
if (itemstack != null) {
itemstack.a(i1, j, k, l);
if (itemstack.a == 0) {
itemstack.a(a);
a.Q();
itemstack.a(l, i, j, k);
if (itemstack.count == 0) {
itemstack.a(this.a);
this.a.Q();
}
}
if (flag && a.b(Block.m[i1])) {
Block.m[i1].g(b, j, k, l, j1);
if (flag && this.a.b(Block.byId[l])) {
Block.byId[l].g(this.b, i, j, k, i1);
}
return flag;
}
public boolean a(EntityPlayer entityplayer, World world, ItemStack itemstack) {
int j = itemstack.a;
ItemStack itemstack1 = itemstack.a(world, entityplayer);
public boolean a(EntityHuman entityhuman, World world, ItemStack itemstack) {
int i = itemstack.count;
ItemStack itemstack1 = itemstack.a(world, entityhuman);
if (itemstack1 != itemstack || itemstack1 != null && itemstack1.a != j) {
entityplayer.an.a[entityplayer.an.c] = itemstack1;
if (itemstack1.a == 0) {
entityplayer.an.a[entityplayer.an.c] = null;
}
return true;
} else {
if (itemstack1 == itemstack && (itemstack1 == null || itemstack1.count == i)) {
return false;
} else {
entityhuman.inventory.a[entityhuman.inventory.c] = itemstack1;
if (itemstack1.count == 0) {
entityhuman.inventory.a[entityhuman.inventory.c] = null;
}
return true;
}
}
public boolean a(EntityPlayer entityplayer, World world, ItemStack itemstack, int j, int k, int l, int i1) {
int j1 = world.a(j, k, l);
public boolean a(EntityHuman entityhuman, World world, ItemStack itemstack, int i, int j, int k, int l) {
int i1 = world.getTypeId(i, j, k);
if (j1 > 0 && Block.m[j1].a(world, j, k, l, entityplayer)) {
return true;
}
if (itemstack == null) {
return false;
} else {
return itemstack.a(entityplayer, world, j, k, l, i1);
}
return i1 > 0 && Block.byId[i1].a(world, i, j, k, entityhuman) ? true : (itemstack == null ? false : itemstack.a(entityhuman, world, i, j, k, l));
}
}