Hide soul speed particles for vanished players (#12152)

Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
This commit is contained in:
bonan
2025-02-21 12:02:32 +01:00
committed by GitHub
parent 7b4d44f573
commit e5a8ee849f
2 changed files with 21 additions and 4 deletions

View File

@@ -870,11 +870,11 @@
double zOffset,
double speed
) {
+ // CraftBukkit start - visibility api support
+ // Paper start - visibility api support
+ return this.sendParticlesSource(null, type, overrideLimiter, alwaysShow, posX, posY, posZ, particleCount, xOffset, yOffset, zOffset, speed);
+ }
+ public <T extends ParticleOptions> int sendParticlesSource(
+ @javax.annotation.Nullable ServerPlayer sender,
+ @javax.annotation.Nullable Entity sender,
+ T type,
+ boolean overrideLimiter,
+ boolean alwaysShow,
@@ -891,7 +891,7 @@
+ }
+ public <T extends ParticleOptions> int sendParticlesSource(
+ List<ServerPlayer> receivers,
+ @javax.annotation.Nullable ServerPlayer sender,
+ @javax.annotation.Nullable Entity sender,
+ T type,
+ boolean overrideLimiter,
+ boolean alwaysShow,
@@ -904,7 +904,7 @@
+ double zOffset,
+ double speed
+ ) {
+ // CraftBukkit end - visibility api support
+ // Paper end - visibility api support
ClientboundLevelParticlesPacket clientboundLevelParticlesPacket = new ClientboundLevelParticlesPacket(
type, overrideLimiter, alwaysShow, posX, posY, posZ, (float)xOffset, (float)yOffset, (float)zOffset, (float)speed, particleCount
);