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Restructure PaperSpigot as a new set of modules
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
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21
CraftBukkit-Patches/0019-Faster-UUID-for-entities.patch
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21
CraftBukkit-Patches/0019-Faster-UUID-for-entities.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sun, 17 Mar 2013 19:02:50 +1100
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Subject: [PATCH] Faster UUID for entities
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It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity {
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this.random = new Random();
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this.maxFireTicks = 1;
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this.justCreated = true;
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- this.uniqueID = UUID.randomUUID();
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+ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot
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this.as = EnumEntitySize.SIZE_2;
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this.world = world;
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this.setPosition(0.0D, 0.0D, 0.0D);
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--
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