Switch to using ForgeFlower for Paper Only mc-dev imports

ForgeFlower is better than Spigots FernFlower at decompiling the source.

However, in order to maintain the CraftBukkit patches, we must keep
using spigots for the primary.

However, for any file that we import on top of Spigots imported files
there is nothing stopping us from using better decompiled files.

So these changes will use ForgeFlower to maintain a better set of
decomped files, so anything we add on top of Paper can start off
in a better spot.
This commit is contained in:
Aikar
2018-08-31 18:56:57 -04:00
parent bd4da1aea0
commit e82ef9ec05
74 changed files with 987 additions and 1045 deletions

View File

@@ -6,13 +6,13 @@ Subject: [PATCH] EntityPathfindEvent
Fires when an Entity decides to start moving to a location.
diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
index 8111317e31..76d1f4bd21 100644
index 5d6f726d05..a8b070ed32 100644
--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
@@ -0,0 +0,0 @@ import javax.annotation.Nullable;
@@ -0,0 +0,0 @@ package net.minecraft.server;
import javax.annotation.Nullable;
public abstract class NavigationAbstract {
- protected EntityInsentient a;
+ protected EntityInsentient a; public Entity getEntity() { return a; } // Paper - OBFHELPER
protected World b;
@@ -24,14 +24,14 @@ index 8111317e31..76d1f4bd21 100644
} else {
+ if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(getEntity().getBukkitEntity(), MCUtil.toLocation(getEntity().world, blockposition), null).callEvent()) { return null; } // Paper
this.q = blockposition;
float f = this.j();
float fx = this.j();
this.b.methodProfiler.a("pathfind");
@@ -0,0 +0,0 @@ public abstract class NavigationAbstract {
if (this.c != null && !this.c.b() && blockposition.equals(this.q)) {
return this.c;
} else {
+ if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(getEntity().getBukkitEntity(), MCUtil.toLocation(entity.world, blockposition), entity.getBukkitEntity()).callEvent()) { return null; } // Paper
this.q = blockposition;
float f = this.j();
float fx = this.j();
this.b.methodProfiler.a("pathfind");
--