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https://github.com/PaperMC/Paper.git
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Switch to using ForgeFlower for Paper Only mc-dev imports
ForgeFlower is better than Spigots FernFlower at decompiling the source. However, in order to maintain the CraftBukkit patches, we must keep using spigots for the primary. However, for any file that we import on top of Spigots imported files there is nothing stopping us from using better decompiled files. So these changes will use ForgeFlower to maintain a better set of decomped files, so anything we add on top of Paper can start off in a better spot.
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@@ -6,31 +6,31 @@ Subject: [PATCH] Optimize RegistryID.c()
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This is a frequent hotspot for world loading/saving.
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diff --git a/src/main/java/net/minecraft/server/RegistryID.java b/src/main/java/net/minecraft/server/RegistryID.java
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index bde5714dd6..a01cda9d81 100644
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index d03ac0e70c..9242999f70 100644
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--- a/src/main/java/net/minecraft/server/RegistryID.java
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+++ b/src/main/java/net/minecraft/server/RegistryID.java
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry { // Paper - decompile fix
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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private K[] d;
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private int e;
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private int f;
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+ private java.util.BitSet usedIds; // Paper
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public RegistryID(int i) {
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i = (int) ((float) i / 0.8F);
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this.b = (K[]) (new Object[i]); // Paper - decompile fix
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i = (int)((float)i / 0.8F);
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this.b = (K[])(new Object[i]);
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this.c = new int[i];
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this.d = (K[]) (new Object[i]); // Paper - decompile fix
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this.d = (K[])(new Object[i]);
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+ this.usedIds = new java.util.BitSet(); // Paper
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}
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public int getId(@Nullable K k0) {
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry { // Paper - decompile fix
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public int getId(@Nullable K object) {
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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}
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private int c() {
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+ // Paper start
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+ /*
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while (this.e < this.d.length && this.d[this.e] != null) {
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while(this.e < this.d.length && this.d[this.e] != null) {
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++this.e;
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}
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+ */
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@@ -39,24 +39,24 @@ index bde5714dd6..a01cda9d81 100644
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return this.e;
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}
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry { // Paper - decompile fix
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this.d = (K[]) (new Object[i]); // Paper - decompile fix
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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this.d = (K[])(new Object[i]);
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this.e = 0;
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this.f = 0;
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+ this.usedIds.clear(); // Paper
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for (int j = 0; j < aobject.length; ++j) {
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for(int j = 0; j < aobject.length; ++j) {
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if (aobject[j] != null) {
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry { // Paper - decompile fix
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this.b[k] = k0;
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this.c[k] = i;
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this.d[i] = k0;
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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this.b[l] = object;
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this.c[l] = i;
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this.d[i] = object;
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+ this.usedIds.set(i); // Paper
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++this.f;
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if (i == this.e) {
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++this.e;
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry { // Paper - decompile fix
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Arrays.fill(this.d, (Object) null);
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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Arrays.fill(this.d, (Object)null);
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this.e = 0;
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this.f = 0;
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+ this.usedIds.clear(); // Paper
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