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Add predicate for block when raytracing (#9691)
* Add predicate for block data when raytracing blocks * Match based on block, instead of block data * Use instanceof instead of casting * Use Position instead of Location, add overload for rayTraceEntities * Implement requested changes * Invert predicate * Cleanup
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@@ -273,6 +273,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ boolean isFine();
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+
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+ /**
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+ * Checks if each component of this position is finite.
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+ */
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+ default boolean isFinite() {
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+ return Double.isFinite(this.x()) && Double.isFinite(this.y()) && Double.isFinite(this.z());
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+ }
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+
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+ /**
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+ * Returns a position offset by the specified amounts.
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+ *
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+ * @param x x value to offset
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@@ -415,6 +422,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+
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+ @Override
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+ public boolean isFinite() {
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+ return io.papermc.paper.math.FinePosition.super.isFinite() && Float.isFinite(this.getYaw()) && Float.isFinite(this.getPitch());
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+ }
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+
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+ @Override
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+ public @NotNull Location toLocation(@NotNull World world) {
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+ return new Location(world, this.x(), this.y(), this.z(), this.getYaw(), this.getPitch());
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+ }
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