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@@ -158,6 +158,16 @@ public final class GameRule<T> {
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*/
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public static final GameRule<Boolean> DO_TRADER_SPAWNING = new GameRule<>("doTraderSpawning", Boolean.class);
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/**
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* Whether mobs should cease being angry at a player once they die.
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*/
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public static final GameRule<Boolean> FORGIVE_DEAD_PLAYERS = new GameRule<>("forgiveDeadPlayers", Boolean.class);
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/**
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* Whether mobs will target all player entities once angered.
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*/
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public static final GameRule<Boolean> UNIVERSAL_ANGER = new GameRule<>("universalAnger", Boolean.class);
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// Numerical rules
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/**
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* How often a random block tick occurs (such as plant growth, leaf decay,
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