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[Bleeding] Prevent update inconsistencies on generation/decoration that span chunks. Fixes BUKKIT-871
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@@ -31,7 +31,7 @@ public class WorldGenGroundBush extends WorldGenerator implements BlockSapling.T
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if (i1 == Block.DIRT.id || i1 == Block.GRASS.id) {
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++j;
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world.setRawTypeIdAndData(i, j, k, Block.LOG.id, this.b);
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this.setTypeAndData(world, i, j, k, Block.LOG.id, this.b); // CraftBukkit
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for (int j1 = j; j1 <= j + 2; ++j1) {
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int k1 = j1 - j;
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