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Update upstream B/CB/S
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@@ -7,7 +7,7 @@ This allows you to create already filled textures on Skulls to avoid texture loo
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which commonly cause rate limit issues with Mojang API
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diff --git a/src/main/java/org/bukkit/block/Skull.java b/src/main/java/org/bukkit/block/Skull.java
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index 92363d33..b83df2f7 100644
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index 499a153e..3c75341e 100644
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--- a/src/main/java/org/bukkit/block/Skull.java
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+++ b/src/main/java/org/bukkit/block/Skull.java
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@@ -0,0 +0,0 @@ import org.bukkit.Material;
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@@ -38,8 +38,8 @@ index 92363d33..b83df2f7 100644
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+ // Paper end
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+
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/**
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* Gets the rotation of the skull in the world
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*
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* Gets the rotation of the skull in the world (or facing direction if this
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* is a wall mounted skull).
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diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
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index 15c1dfd9..a458000f 100644
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--- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
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