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#712: Add API to get full result of crafting items
By: James Peters <email@jamesdpeters.com>
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@@ -35,6 +35,7 @@ import org.bukkit.generator.ChunkGenerator;
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import org.bukkit.help.HelpMap;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemCraftResult;
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import org.bukkit.inventory.ItemFactory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.Merchant;
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@@ -835,6 +836,74 @@ public interface Server extends PluginMessageRecipient {
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@NotNull
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public ItemStack craftItem(@NotNull ItemStack[] craftingMatrix, @NotNull World world, @NotNull Player player);
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/**
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* Get the crafted item using the list of {@link ItemStack} provided.
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*
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* <p>The list is formatted as a crafting matrix where the index follow
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* the pattern below:</p>
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*
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* <pre>
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* [ 0 1 2 ]
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* [ 3 4 5 ]
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* [ 6 7 8 ]
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* </pre>
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*
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* @param craftingMatrix list of items to be crafted from.
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* Must not contain more than 9 items.
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* @param world The world the crafting takes place in.
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* @return the {@link ItemStack} resulting from the given crafting matrix, if no recipe is found
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* an ItemStack of {@link Material#AIR} is returned.
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*/
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@NotNull
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public ItemStack craftItem(@NotNull ItemStack[] craftingMatrix, @NotNull World world);
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/**
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* Get the crafted item using the list of {@link ItemStack} provided.
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*
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* <p>The list is formatted as a crafting matrix where the index follow
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* the pattern below:</p>
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*
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* <pre>
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* [ 0 1 2 ]
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* [ 3 4 5 ]
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* [ 6 7 8 ]
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* </pre>
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*
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* <p>The {@link World} and {@link Player} arguments are required to fulfill the Bukkit Crafting
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* events.</p>
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*
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* <p>Calls {@link org.bukkit.event.inventory.PrepareItemCraftEvent} to imitate the {@link Player}
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* initiating the crafting event.</p>
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*
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* @param craftingMatrix list of items to be crafted from.
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* Must not contain more than 9 items.
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* @param world The world the crafting takes place in.
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* @param player The player to imitate the crafting event on.
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* @return resulting {@link ItemCraftResult} containing the resulting item, matrix and any overflow items.
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*/
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@NotNull
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public ItemCraftResult craftItemResult(@NotNull ItemStack[] craftingMatrix, @NotNull World world, @NotNull Player player);
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/**
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* Get the crafted item using the list of {@link ItemStack} provided.
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*
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* <p>The list is formatted as a crafting matrix where the index follow
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* the pattern below:</p>
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*
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* <pre>
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* [ 0 1 2 ]
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* [ 3 4 5 ]
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* [ 6 7 8 ]
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* </pre>
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*
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* @param craftingMatrix list of items to be crafted from.
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* Must not contain more than 9 items.
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* @param world The world the crafting takes place in.
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* @return resulting {@link ItemCraftResult} containing the resulting item, matrix and any overflow items.
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*/
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@NotNull
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public ItemCraftResult craftItemResult(@NotNull ItemStack[] craftingMatrix, @NotNull World world);
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/**
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* Get an iterator through the list of crafting recipes.
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*
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