Work on compile errors

This commit is contained in:
Bjarne Koll
2024-10-25 12:30:19 +02:00
parent a040040900
commit f37c1be91e
16 changed files with 60 additions and 39 deletions

View File

@@ -28,7 +28,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
}
}
if (this.shouldDropLoot() && this.level().getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - fix player loottables running when mob loot gamerule is false
if (this.shouldDropLoot() && this.serverLevel().getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - fix player loottables running when mob loot gamerule is false
// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
this.dropFromLootTable(this.serverLevel(), damageSource, this.lastHurtByPlayerTime > 0);
- this.dropCustomDeathLoot(this.serverLevel(), damageSource, flag);
@@ -86,7 +86,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- entityitem.setDefaultPickUpDelay();
+ entityitem.setDefaultPickUpDelay(); // Paper - diff on change (in dropConsumer)
// Paper start - Call EntityDropItemEvent
return this.spawnAtLocation(entityitem);
return this.spawnAtLocation(world, entityitem);
}
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644