Finish PlayerPickItemEvent

This commit is contained in:
Nassim Jahnke
2024-12-05 10:27:55 +01:00
parent 4758f1202f
commit f4817c9013
2 changed files with 16 additions and 10 deletions

View File

@@ -67,20 +67,24 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+
+ /**
+ * Returns the slot in which the item that will be put into the players hotbar is located.
+ * <p>
+ * Returns {@code -1} if the item is not in the player's inventory and should be spawned in if in creative mode.
+ *
+ * @return player inventory slot (0-35 inclusive)
+ * @return player inventory slot (0-35 inclusive, or {@code -1} not taken from the inventory)
+ */
+ public @Range(from = 0, to = 35) int getSourceSlot() {
+ public @Range(from = -1, to = 35) int getSourceSlot() {
+ return this.sourceSlot;
+ }
+
+ /**
+ * Change the source slot from which the item that will be put in the players hotbar will be taken.
+ * <p>
+ * If set to {@code -1} and the player is in creative mode, the item will be spawned in.
+ *
+ * @param sourceSlot player inventory slot (0-35 inclusive)
+ * @param sourceSlot player inventory slot (0-35 inclusive, or {@code -1} not taken from the inventory)
+ */
+ public void setSourceSlot(final @Range(from = 0, to = 35) int sourceSlot) {
+ Preconditions.checkArgument(sourceSlot >= 0 && sourceSlot <= 35, "Source slot must be in range of the player's inventory slot");
+ public void setSourceSlot(final @Range(from = -1, to = 35) int sourceSlot) {
+ Preconditions.checkArgument(sourceSlot >= -1 && sourceSlot <= 35, "Source slot must be in range of the player's inventory slot");
+ this.sourceSlot = sourceSlot;
+ }
+