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Add get/set customName to Skull block (#12302)
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@@ -1,5 +1,6 @@
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package org.bukkit.block;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.OfflinePlayer;
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@@ -168,4 +169,24 @@ public interface Skull extends TileState {
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@Deprecated(since = "1.13", forRemoval = true)
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@Contract("_ -> fail")
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public void setSkullType(SkullType skullType);
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/**
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* Get the custom name of skull.
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* <p>This name is set when placing a skull item that has a custom name.
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* This name is only carried back to the item when broken for player heads
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* (skeleton/creeper heads will not retain the name).</p>
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*
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* @return Custom name of skull
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*/
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public @Nullable Component customName();
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/**
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* Set the custom name of skull.
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* <p>This name is set when placing a skull item that has a custom name.
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* This name is only carried back to the item when broken for player heads
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* (skeleton/creeper heads will not retain the name).</p>
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*
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* @param customName Custom name of skull
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*/
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public void customName(@Nullable Component customName);
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}
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