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Possibly fixed world leaks (mobs crossing into other worlds)
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
@@ -4,6 +4,7 @@ import java.net.InetSocketAddress;
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import java.net.SocketAddress;
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import java.net.SocketAddress;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.ItemInWorldManager;
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import net.minecraft.server.Packet;
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import net.minecraft.server.Packet;
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import net.minecraft.server.Packet3Chat;
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import net.minecraft.server.Packet3Chat;
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import net.minecraft.server.Packet6SpawnPosition;
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import net.minecraft.server.Packet6SpawnPosition;
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@@ -123,6 +124,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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if (worldChange) {
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if (worldChange) {
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// Forceload the chunks around player
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// Forceload the chunks around player
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server.getServer().f.d.a(entity);
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server.getServer().f.d.a(entity);
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entity.c = new ItemInWorldManager(((CraftWorld)location.getWorld()).getHandle());
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}
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}
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}
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}
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}
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}
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