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Update to Minecraft 1.3 beta
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@@ -15,11 +15,11 @@ public class EntityArrow extends Entity {
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private int d = -1;
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private int e = -1;
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private int f = 0;
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private boolean ak = false;
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private boolean g = false;
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public int a = 0;
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public EntityLiving b;
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private int al;
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private int am = 0;
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private int h;
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private int i = 0;
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public EntityArrow(World world) {
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super(world);
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@@ -37,7 +37,7 @@ public class EntityArrow extends Entity {
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super(world);
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this.b = entityliving;
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this.a(0.5F, 0.5F);
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this.c(entityliving.locX, entityliving.locY + (double) entityliving.w(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.c(entityliving.locX, entityliving.locY + (double) entityliving.p(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.locY -= 0.10000000149011612D;
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this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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@@ -70,11 +70,11 @@ public class EntityArrow extends Entity {
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this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
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this.al = 0;
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this.h = 0;
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}
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public void b_() {
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super.b_();
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public void f_() {
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super.f_();
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if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) {
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float f = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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@@ -86,26 +86,26 @@ public class EntityArrow extends Entity {
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--this.a;
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}
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if (this.ak) {
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if (this.g) {
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int i = this.world.getTypeId(this.c, this.d, this.e);
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if (i == this.f) {
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++this.al;
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if (this.al == 1200) {
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this.q();
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++this.h;
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if (this.h == 1200) {
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this.C();
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}
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return;
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}
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this.ak = false;
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this.g = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.al = 0;
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this.am = 0;
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this.h = 0;
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this.i = 0;
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} else {
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++this.am;
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++this.i;
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}
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Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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@@ -127,7 +127,7 @@ public class EntityArrow extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.c_() && (entity1 != this.b || this.am >= 5)) {
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if (entity1.d_() && (entity1 != this.b || this.i >= 5)) {
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -180,14 +180,14 @@ public class EntityArrow extends Entity {
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if (stick) {
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// CraftBukkit end
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this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.q();
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this.C();
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} else {
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this.motX *= -0.10000000149011612D;
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this.motY *= -0.10000000149011612D;
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this.motZ *= -0.10000000149011612D;
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this.yaw += 180.0F;
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this.lastYaw += 180.0F;
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this.am = 0;
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this.i = 0;
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}
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} else {
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this.c = movingobjectposition.b;
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@@ -202,7 +202,7 @@ public class EntityArrow extends Entity {
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this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
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this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
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this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.ak = true;
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this.g = true;
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this.a = 7;
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}
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}
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@@ -234,7 +234,7 @@ public class EntityArrow extends Entity {
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float f3 = 0.99F;
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f1 = 0.03F;
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if (this.v()) {
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if (this.g_()) {
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for (int k = 0; k < 4; ++k) {
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float f4 = 0.25F;
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@@ -257,24 +257,24 @@ public class EntityArrow extends Entity {
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nbttagcompound.a("zTile", (short) this.e);
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nbttagcompound.a("inTile", (byte) this.f);
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nbttagcompound.a("shake", (byte) this.a);
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nbttagcompound.a("inGround", (byte) (this.ak ? 1 : 0));
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nbttagcompound.a("inGround", (byte) (this.g ? 1 : 0));
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}
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public void b(NBTTagCompound nbttagcompound) {
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this.c = nbttagcompound.c("xTile");
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this.d = nbttagcompound.c("yTile");
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this.e = nbttagcompound.c("zTile");
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this.f = nbttagcompound.b("inTile") & 255;
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this.a = nbttagcompound.b("shake") & 255;
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this.ak = nbttagcompound.b("inGround") == 1;
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this.c = nbttagcompound.d("xTile");
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this.d = nbttagcompound.d("yTile");
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this.e = nbttagcompound.d("zTile");
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this.f = nbttagcompound.c("inTile") & 255;
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this.a = nbttagcompound.c("shake") & 255;
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this.g = nbttagcompound.c("inGround") == 1;
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}
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public void b(EntityHuman entityhuman) {
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if (!this.world.isStatic) {
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if (this.ak && this.b == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
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if (this.g && this.b == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
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this.world.a(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
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entityhuman.c(this, 1);
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this.q();
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entityhuman.b(this, 1);
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this.C();
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}
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}
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}
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