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Update to Minecraft 1.3 beta
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@@ -18,7 +18,7 @@ public class EntityCreature extends EntityLiving {
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super(world);
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}
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protected void d() {
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protected void c_() {
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this.e = false;
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float f = 16.0F;
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@@ -41,7 +41,7 @@ public class EntityCreature extends EntityLiving {
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if (this.d != null) {
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this.a = this.world.a(this, this.d, f);
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}
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} else if (!this.d.B()) {
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} else if (!this.d.J()) {
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// CraftBukkit start
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EntityTargetEvent event = new EntityTargetEvent(this.getBukkitEntity(), null, TargetReason.TARGET_DIED);
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CraftServer server = ((WorldServer) this.world).getServer();
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@@ -55,9 +55,9 @@ public class EntityCreature extends EntityLiving {
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}
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// CraftBukkit end
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} else {
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float f1 = this.d.a((Entity) this);
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float f1 = this.d.f(this);
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if (this.i(this.d)) {
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if (this.e(this.d)) {
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this.a(this.d, f1);
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}
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}
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@@ -92,8 +92,8 @@ public class EntityCreature extends EntityLiving {
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}
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int l1 = MathHelper.b(this.boundingBox.b);
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boolean flag1 = this.v();
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boolean flag2 = this.x();
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boolean flag1 = this.g_();
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boolean flag2 = this.Q();
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this.pitch = 0.0F;
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if (this.a != null && this.random.nextInt(100) != 0) {
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@@ -110,7 +110,7 @@ public class EntityCreature extends EntityLiving {
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}
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}
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this.bA = false;
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this.ax = false;
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if (vec3d != null) {
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double d1 = vec3d.a - this.locX;
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double d2 = vec3d.c - this.locZ;
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@@ -118,7 +118,7 @@ public class EntityCreature extends EntityLiving {
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float f4 = (float) (TrigMath.atan2(d2, d1) * 180.0D / 3.1415927410125732D) - 90.0F; // Craftbukkit
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float f5 = f4 - this.yaw;
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for (this.by = this.bC; f5 < -180.0F; f5 += 360.0F) {
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for (this.av = this.az; f5 < -180.0F; f5 += 360.0F) {
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;
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}
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@@ -142,12 +142,12 @@ public class EntityCreature extends EntityLiving {
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this.yaw = (float) (Math.atan2(d5, d4) * 180.0D / 3.1415927410125732D) - 90.0F;
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f5 = (f6 - this.yaw + 90.0F) * 3.1415927F / 180.0F;
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this.bx = -MathHelper.a(f5) * this.by * 1.0F;
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this.by = MathHelper.b(f5) * this.by * 1.0F;
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this.au = -MathHelper.a(f5) * this.av * 1.0F;
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this.av = MathHelper.b(f5) * this.av * 1.0F;
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}
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if (d3 > 0.0D) {
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this.bA = true;
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this.ax = true;
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}
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}
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@@ -155,15 +155,15 @@ public class EntityCreature extends EntityLiving {
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this.b(this.d, 30.0F);
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}
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if (this.B) {
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this.bA = true;
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if (this.aV) {
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this.ax = true;
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}
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if (this.random.nextFloat() < 0.8F && (flag1 || flag2)) {
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this.bA = true;
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this.ax = true;
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}
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} else {
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super.d();
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super.c_();
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this.a = null;
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}
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}
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