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Update to Minecraft 1.3 beta
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@@ -22,9 +22,9 @@ public class EntityEgg extends Entity {
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private int e = 0;
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private boolean f = false;
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public int a = 0;
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private EntityLiving ak;
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private int al;
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private int am = 0;
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private EntityLiving g;
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private int h;
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private int i = 0;
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public EntityEgg(World world) {
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super(world);
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@@ -35,9 +35,9 @@ public class EntityEgg extends Entity {
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public EntityEgg(World world, EntityLiving entityliving) {
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super(world);
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this.ak = entityliving;
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this.g = entityliving;
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this.a(0.25F, 0.25F);
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this.c(entityliving.locX, entityliving.locY + (double) entityliving.w(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.c(entityliving.locX, entityliving.locY + (double) entityliving.p(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.locY -= 0.10000000149011612D;
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this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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@@ -53,7 +53,7 @@ public class EntityEgg extends Entity {
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public EntityEgg(World world, double d0, double d1, double d2) {
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super(world);
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this.al = 0;
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this.h = 0;
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this.a(0.25F, 0.25F);
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this.a(d0, d1, d2);
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this.height = 0.0F;
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@@ -78,14 +78,14 @@ public class EntityEgg extends Entity {
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this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
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this.al = 0;
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this.h = 0;
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}
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public void b_() {
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this.O = this.locX;
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this.P = this.locY;
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this.Q = this.locZ;
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super.b_();
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public void f_() {
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this.bi = this.locX;
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this.bj = this.locY;
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this.bk = this.locZ;
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super.f_();
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if (this.a > 0) {
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--this.a;
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}
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@@ -94,9 +94,9 @@ public class EntityEgg extends Entity {
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int i = this.world.getTypeId(this.b, this.c, this.d);
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if (i == this.e) {
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++this.al;
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if (this.al == 1200) {
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this.q();
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++this.h;
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if (this.h == 1200) {
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this.C();
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}
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return;
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@@ -106,10 +106,10 @@ public class EntityEgg extends Entity {
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.al = 0;
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this.am = 0;
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this.h = 0;
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this.i = 0;
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} else {
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++this.am;
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++this.i;
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}
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Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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@@ -130,7 +130,7 @@ public class EntityEgg extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.c_() && (entity1 != this.ak || this.am >= 5)) {
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if (entity1.d_() && (entity1 != this.g || this.i >= 5)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -157,7 +157,7 @@ public class EntityEgg extends Entity {
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boolean stick;
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if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.ak == null) ? null : this.ak.getBukkitEntity();
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org.bukkit.entity.Entity shooter = (this.g == null) ? null : this.g.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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@@ -169,13 +169,13 @@ public class EntityEgg extends Entity {
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if(!event.isCancelled()) {
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// this function returns if the egg should stick or not, i.e. !bounce
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stick = movingobjectposition.g.a(this.ak, event.getDamage());
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stick = movingobjectposition.g.a(this.g, event.getDamage());
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} else {
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// event was cancelled, get if the egg should bounce or not
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stick = !event.getBounce();
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}
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} else {
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stick = movingobjectposition.g.a(this.ak, 0);
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stick = movingobjectposition.g.a(this.g, 0);
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}
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if (stick) {
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@@ -190,10 +190,10 @@ public class EntityEgg extends Entity {
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}
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MobType hatchingType = MobType.CHICKEN;
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if (this.ak instanceof EntityPlayer) {
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if (this.g instanceof EntityPlayer) {
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CraftServer server = ((WorldServer) this.world).getServer();
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Type eventType = Type.PLAYER_EGG_THROW;
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Player player = (this.ak == null) ? null : (Player) this.ak.getBukkitEntity();
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Player player = (this.g == null) ? null : (Player) this.g.getBukkitEntity();
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PlayerEggThrowEvent event = new PlayerEggThrowEvent(eventType, player, (Egg)this.getBukkitEntity(), hatching, numHatching, hatchingType);
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server.getPluginManager().callEvent(event);
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@@ -246,7 +246,7 @@ public class EntityEgg extends Entity {
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// The world we're spawning in accepts this creature
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boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal;
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if ((isAnimal && this.world.L) || (!isAnimal && this.world.K)) {
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if ((isAnimal && this.world.E) || (!isAnimal && this.world.D)) {
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entity.c(this.locX, this.locY, this.locZ, this.yaw, 0.0F);
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this.world.a(entity);
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}
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@@ -258,7 +258,7 @@ public class EntityEgg extends Entity {
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this.world.a("snowballpoof", this.locX, this.locY, this.locZ, 0.0D, 0.0D, 0.0D);
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}
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this.q();
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this.C();
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}
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this.locX += this.motX;
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@@ -289,7 +289,7 @@ public class EntityEgg extends Entity {
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float f2 = 0.99F;
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float f3 = 0.03F;
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if (this.v()) {
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if (this.g_()) {
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for (int i1 = 0; i1 < 4; ++i1) {
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float f4 = 0.25F;
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@@ -316,19 +316,19 @@ public class EntityEgg extends Entity {
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}
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public void b(NBTTagCompound nbttagcompound) {
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this.b = nbttagcompound.c("xTile");
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this.c = nbttagcompound.c("yTile");
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this.d = nbttagcompound.c("zTile");
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this.e = nbttagcompound.b("inTile") & 255;
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this.a = nbttagcompound.b("shake") & 255;
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this.f = nbttagcompound.b("inGround") == 1;
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this.b = nbttagcompound.d("xTile");
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this.c = nbttagcompound.d("yTile");
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this.d = nbttagcompound.d("zTile");
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this.e = nbttagcompound.c("inTile") & 255;
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this.a = nbttagcompound.c("shake") & 255;
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this.f = nbttagcompound.c("inGround") == 1;
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}
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public void b(EntityHuman entityhuman) {
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if (this.f && this.ak == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
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if (this.f && this.g == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
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this.world.a(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
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entityhuman.c(this, 1);
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this.q();
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entityhuman.b(this, 1);
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this.C();
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}
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}
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}
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